2 | 8 | 9 | 10 |
1 | 3 | 5 | 7 |
4 | 12 | 13 | 14 |
6 | 11 | 16 |
15 | 17 | 18 |
Welcome to my Lifestealer jungle guide. Lifestealer is an amazing hard carry who is normaly chosen to counter tanky hero's like Pudge. He is fairly weak early-mid game but makes up for it with an amazing late game. This is also my first guide, so criticism is always welcome.
*This guide is made for pubs and should shouldn't be looked at as a competitive guide.
Rage
-80% attack speed at max level
-4.75 seconds of magic immunity
-15 second CD with 75 mana cost
-Great skill to help you stay alive while increasing your damage.
-Don't use it at the start of a fight to increase your damage if you're fighting someone with a stun like Skeleton King or Vengeful Spirit, try to use it when they cast their stun (takes a little practice).
-Some hero's have ability's that go trough magic immunity, Pudge hook or Viper Ulti for example.
-Don't use it at all in the jungle, its just a waste of mana if you do.
Feast
-Heals you for 7% (at max level) of your enemy's current HP every attack while doing the same damage to them
-Passive skill
-This skill is what makes Lifestealer an incredible tanky hero destroyer.
-Gives a great deal of sustain.
-Allows him to jungle at level 1.
-Goes very well with items that grant attack speed like Mjollnir.
Open Wounds
-600 range (if you have console enabled type "dota_display_range 600" to get an idea of the range)
-12 second CD at max level
-30% lifesteal at max level for anyone who attacks the target while the debuff is up (this includes spells)
-70% slow but it reduces over time
-110 mana cost
-lasts for 8 seconds
-Use it to close the distance if no one else can stun/slow or to slow someone chasing you.
-Make sure not to stack it with other peoples snares, slows or stuns.
-The heal includes spells so it is useful for everyone on your team.
-If you get an Ursa camp (they do the most damage to you early game) spawn in the jungle around level 3-5 and are out of Tangos and under 75% hp use it so you have the HP to gank, survive a gank or not have to buy more tangos.
Infest
-150/275/400 damage in a 700 aoe
-100 second CD
-50 mana cost
-Hide in an ally or creep
-When you leave a creep you infested you will be healed for their current hp
-Great for ganking.
-One shot creeps in the jungle, speeding it up early. Don't use it on jungle creeps to save time past 25 minutes or if you want to gank soon.
-Allows you to leave Armlet on when you are killing jungle creeps.
-You still get XP while inside something.
-Use it in a teamfight on a nearby creep to get a quick heal or just hop into an ally with a good escape ability.
-The damage is done to invisible units, so if someone just stealthed with not much hp near you use infest to deal that little extra bit of damage that will kill them.
-Goes together well with hero's like Storm Spirit and Natures Prophet.
Jungling in dota takes a little bit of explaining and I find this video to do it well.
-Creeps will not spawn if you are standing near their camp.
-They spawn every minute.
-There are 3 different types of jungle camps
Large - Hardest to kill but give a lot of gold. Avoid these till level 4-5 and use Hand of Midas on the biggest creep at these camps.
Medium - Not that hard to kill but annoying at levels 1-3 .
Small - Easy to kill but give very little gold.
-Always look for options to gank.
-Let your team know you are going to jungle and someone will have to solo a lane.
-The jungle doesn't mean you are safe pay attention to MIA calls and be ready for possible ganks.
-Be ready to cover a lane if needed.
-If you are passing by take 2 seconds to check the rune if they just spawned (every 2 minutes).
-The jungle doesn't spawn till 30 seconds into the game.
-Always focus the biggest creep first or the healing troll.
Now with that aside, here is the jungle route I take
-Start of by checking the rune or by helping your team creep block.
-Head over to the small camp on your side of the map and stand off to the side a little so you don't block the creeps from spawning.
-Kill the small camp asap, if you killed it before 00:56 on the clock move away so it spawns and then kill the camp again. This is spawn based, healing troll and wraiths mean you just got unlucky and wont be able to kill the small camp for free again.
-Use your Tangos when you start getting around 70-80% hp.
-Now after you have killed the small camp once or twice, head over to the medium camp.
-Dire go left and pull the medium camp into an on coming creep wave (attack the creeps once then move into the lane behind the tower so the creeps in the lane will attack them and tank the damage, practice this part in a private game first for a while).
-Radiant go Right to the medium camp.
-After you kill the medium camp head over to the other medium camp.
-Focus on killing small/medium camps and ganking till you are level 3.
-At level 3 add the large camps into your jungle, just be more careful.
-When you get to level 6 use infest to instantly kill large hp jungle mobs and get some hp back if you are low. Don't use if you plan to gank with it.
-I find hiding in a creep wave while out of sight is an amazing way to use this skill for early game ganks.
-Try to have Hand of Midas before 10 minutes.
-Around 25 minutes you should have your core done, this is the ideal time to come out of the jungle and start carrying your team. You should also stop using infest in the jungle around this time.
-Make sure someone on your team can win a 1v2 lane.
-Hero's with a lot of CC or a good stun go great on a team with Lifestealer.
-Be careful for hero's who can perma-bashers like faceless void.
-Magic immune stops blademail damage.
-Pudge hook wont do damage but still pulls you if you are magic immune.
-It is better to pick Lifestealer as a counter pick not a first pick.
-Farm lanes if no one else is there to take the farm.
-Side shops are just short distance out of the jungle, use them a lot.
-Remember that helping your team is more important than farming the jungle.
-In team fights and ganks always focus the hero with the most hp.
-It is very easy to kill Rosh on Lifestealer and you should be looking for an opportunity to at all times past 25 minutes.
-If your jungle is warded at the start lane for 6 minutes then go back.
-Use your Quelling Blade to open shortcuts between camps.
-Don't use Rage in the jungle and only use open wounds if you need it.
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