1 | 3 | 5 | 7 |
4 | 12 | 13 | 14 |
2 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
When the game starts get the starting items. You can make an ez magic wand and pick up boots at the sideshop. With Bara you wanna go offlane and deny as many xp and gold as possible while looking to charge.
Get first point in the charge. It is by far your most usefull ability and will allow you to early gank. Even without boots, if you charge a guy, he is not getting away.
Farm up a bit to get your Urn of Shadows and Treads. If you have some other player on your team getting the Urn, then get Drums of Endurance.
Also its worth picking up a Blight stone. It reduces the guy you have charged some armor making your ganks more effective at the beginning. Of course if you are charging a Riki or a Bounty Hunter you need Dust, so make sure you have that prepared.
In order to play a good Spirit Breaker, you need to understand that you are not a carry, you are a ganker, at most you are a Semi-carry. Because of this you need cheap damage and you need to keep the pressure up. You don't scale that well lategame, so you need to make the most of your ganks here in the mid game.
As a result you want Armlet as fast as possible. It gives you all you need to solo kill just about any other character in the game at this stage. If they have disables you will need to rush BKB since your succesful charges are crucial for the succes of a gank. Alternatively, you can get Shadow Blade instead of BKB if you feel like magic damage is not a problem or if they don't buy that many wards. Since you can charge while using shadowblade, making an invisible charge, it pretty much covers you, but BKB is still the go to item of choice. You wanna go Silver edge instead of BKB if you are facing a Phantom Assasin and disabling the passives becomes super important.
In the mid game you should be charging all over the map. Go for weak heroes like late game carries or supports, your job is to go in, kill 1 (ONLY 1) enemy and your job is done. If you can do more, then good for you, but what you are charging you have to kill, so make sure you charge the right target and not a centaur or axe, since you will not be killing them that easy.
Also, charge on enemies that are almost dead, either to kill them yourself or to give vision to chasing allies.
Generally speaking, Spirit Breaker does not need defensive items since he has a lot of HP and armor from the begining. However, if you wanna tank the game, or just be a pain in the but, you can get Halberd (you can make a PA useless for a few seconds or some other rightclick carry) or Blade mail (this is actually quite fun, since you will be bashing them, but they will not be attacking you, wich gives you some room to charge a second time during the same fight).
Now that you are in the lategame, you need to spam your charge. Keep going! Get AC, get MKB for max attack speed and bash, get some travel boots if you can and a moonshard. This will keep opponents in permanent bash if you are lucky enough. Also get S&Y since the extra maim and movement speed stack up really well with your passives for max damage.
If the game is still not over then eat the moonshard and get Aghanim. This will allow you to ultimate everytime and bash all the enemy team at once, giving you the edge to end the game.
However if you are in a defensive position or just facing off against illusions like Phantom Lancer or Naga or CK, you will need Mjolnir. This will destroy the illusions and give you attack speed, but most importantly it will give you the ability to actually kill a creep wave, because yes, Spirit breaker is really bad at pushing, i mean really bad.
You can sell your boots and buy Silver Edge as your final item for a last desperate atempt to end the game if you still don't have enough damage since you are already fast enough and you will not be getting away from the enemy at this stage of the game if you charge like an idiot.
That's it. Good luck.
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