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So yeah, this was the competitive meta about 2 years ago.
Jugg really shouldn't pick up a battlefury as he can't farm like a hardcarry (no blink/timewalk/epic scaling skill) and should focus on being your teams secondary carry.
I wouldn't get diffusal it only deals 20 damage a unit during Omnislash vs a Battlefury that deals pure damage to those cleaved.
I have seen people with this build before, but it will leave you with a huge lack of regen during early to mid game.
I won't vote because I don't exactly approve of the build, but I have seen people win with it before.
The thing you're missing is that his damage isn't being built around his ultimate. It's being built around being able to drain the enemy team's mana in a fight with the use of diffusal and illusions.
This would be a situational build with a lot of mana reliant heroes on the other team and it works. Not every Jugg game is about getting that battlefury and cleaving through the masses.
I have seen people with this build before, but it will leave you with a huge lack of regen during early to mid game.
I won't vote because I don't exactly approve of the build, but I have seen people win with it before.
or I suppose you can just waste it's orb.