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Juggernaut immortal guide

January 12, 2014 by jaztine
Comments: 1    |    Views: 12021    |   


immortal game

DotA2 Hero: Juggernaut




Hero Skills

Duelist (Innate)

Blade Fury

1 3 5 7

Healing Ward

8 13 14 15

Blade Dance

4 9 10 12

Omnislash

6 11 16

Talents

2 17 18


Juggernaut immortal guide

jaztine
January 12, 2014


introduction

''There's a fine line between bravery and stupidity''
Yurnero the Juggernaut is a melee agility hero whose abilities allow him fly into battle and recklessly devastate enemies in an inpenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical.

Items

Boots of Travel-
This item gives you excellent farming and pushing. using Blade Fury and boots of travel you can escape very easily, but theres an enemy hero that can stop you from doing these spin tp. (rexxar, axe, doom, bane, pudge.)
Battle fury-
The item that you should always have in your inventory, battle fury is your no.1 item priority.
Why?. because this item is good for farming and omnislash, this item gives the omnislash a splash (cleave) damage.

Orb that stacks
Madness and Mjolnir is quite good for juggernaut giving a high attack speed and extra attack for omnislash. i think the extra auto-attack is 1 per slash

-You make one auto-attack per slash which depends on your %IAS
-Orb effects and critical strikes work with the auto-attacks
-so don't build aghanims, that's only my opinion

Pros / Cons

[+] Excellent early game
[+] Great laner along with a support
[+] Big DPS early to mid(Blade furi and Omnislash)
[+] One of the best if not the best aoe heal in the game
[+] Good starting moving speed - Attack animation
[+] Critical strike with high success of procing

[-] low mana pool
[-] Farm dependable later
[-] Fragile early/Not a REAL escape mekansm
[-] Needs a good lane partner to utilize his early game DPS
[-] Can be out-carried by other late game carries

extra notes

notes:
-Evasion DOES NOT miss the Omnislash.
-Initial cast has an mini-stun to stop channeling spells
-You make one auto-attack per slash which depends on your %IAS
-Orb effects and critical strikes work with the auto-attacks
-so don't build aghanims, that's only my opinion

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