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Very nice guide, good work.
Puppey pointed this out during the mTw vs. mouz, that the distinction for a semi-carry is really unnecessary. There are all ready carries, and then there are hard carries.
I do agree with you though, Juggernaut's late game compared to harder carries is definitely weaker, as such it's generally better to take advantage of his early-mid game dominance and push in hard.
Divine Rapier could swing a losing game though, you never know. Sometimes you just have to man up.
You might also want to mention that, although Juggernaut is at least a semi-carry, he isn't a top tier threat late game (even with big farm) and tends to be outcarried by Antimage, Lycan, Morphling, Faceless Void and the like if the game drags on long enough.