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3 Votes

Juggernaut - Can't Touch This

July 30, 2014 by KingBurg3r
Comments: 10    |    Views: 6635    |   


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KingBurg3r (1) | July 30, 2014 5:53am
thanks cuttleboss.

Personally i love the Battle Fury ,just a personal feel, as i think all guide should have, a personal preference to playing so that other players can understand more on how to play a hero and then try it or switch it up a bit. I have tried monkey king bar, true strike is something to consider however i feel Daedalus gets you more crits (experience from in game) will add monkey king bar into another build ;)
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Cuttleboss (28) | July 29, 2014 4:47pm
This guide has a somewhat unique build to the hero in question, which is nice. I do not fully understand going for a Battle Fury when it seems like this build is gank heavy (the hero is as well, Ricing Juggernaugt is not very effective). Also, I do not fully understand going for an additional crit, because they do not fully stack (you'll only get about 80% of it). I would suggest adding Monkey King Bar to possible items as well. On Juggers, it adds close to as much as Daedalus, true strike is helpful with the rising popularity of Halberd, and the ministun is helpful for disruption as well given the low BAT of Yurnero.

Also, one of these days, add a little bit more visual appeal to your guide. Look into this for aid:
Guide Formatting and You
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KingBurg3r (1) | July 29, 2014 5:48am
Thanks all for the advice.

Benbenkr: yes I understand the point you are getting at and will consider updating it with that in mind. Juggernaut isn't a support player, the healing ward does offer that characteristic but he is just there for dishing out damage and doing it fast. The reason I don't put a point in hw early is because I have never had issues with it not being there, and personally feel he benefits more from Blade Dance.

Killa42: ahhhh was wondering how to do that.

Cataclysm2146: lol, I see now I made a mistake with the skills...seems like the more popular choice is healing ward so that being said it's just a personal choice for not having it there but I will add more builds to compensate for it.

Jaitara_x: thank you for the kind words, oh i see why the blade dance makes sense early on, again I'll add more builds to include all the advice and tactics. Yeah skull basher is quite nice for me I find it effective when chasing and interrupting channeling spells like witch doctors ulti.

Thank you for the advice all ;)
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KoDyAbAbA (65) | July 28, 2014 9:13pm
i seriously think that Aghanims scepter on Juggernaut is best made in the early with a progression as follows:

Phase Boots > Drums of endurance >Aghanims scepter
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jaitara_x (1) | July 28, 2014 7:52pm
I hear people all the time emphasize "stats" for more mana so you can utilize Blade Fury, and you seem to have taken it to heart. I guess free stats aren't awful. However, the missed DPS from crits and utility from Healing Ward make your build extremely one-dimensional. If you can't kill anything with your Blade Fury, your Juggernaut is next to useless for anything else. Even at max level, being unable to so much as contribute to a fight for 21 seconds is a bit unacceptable. Only if it's a hero whose ability actually gets worse with levels (like Bloodseeker's Bloodrage, for instance) would I ever consider getting stats over a level in an ability that isn't maxed out yet. I actually get a level in Blade Dance at level 2 so that I can farm faster and more efficiently (double-damage against a creep at the right time is a secured last-hit). In fact, I sometimes just build Juggernaut as a Jungler and max out his crits first, but that's another story entirely.

If mana is really an issue for you, spend 1,000 on either the Wizard's Staff or Point Booster component of your Aghanim's Scepter. I usually do this after getting my farming item, and have zero problems with mana from that point onward. Another suggestion I have is substituting out your two Healing Salves for the Stout Shield right off the bat. Each time it procs the 20 damage block, that's a free 20 points of damage that you "healed", and the longer you have it, the more often that can happen. Buy some secondary healing afterward, if you really need it, and you'll notice an almost immediate change in your squishiness early on.

I actually like your Skull Basher item choice, to be honest. Juggernaut has AMAZING attack speed, and yet I've never thought to give him that passive stun for some reason. I'll have to try that out sometime and see how it goes...!

All in all, not a bad first guide :) I'm glad you actually are okay with taking suggestions from readers, as that gives everyone room to grow. I hope future readers of this guide remain polite and helpful, and I also hope that you continue to learn and grow as both a DotA player and a guide writer.
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Cataclysm2146 (3) | July 28, 2014 6:26pm
Sub the extra stats after level 7 for Healing Ward. That thing is amazing for pushing and roshing. Oh and your point at level 16 should be in Omnislash, you cant have five points in Blade Dance
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Killa42 | July 28, 2014 4:22pm
Congratulations for your first guide! A tip: say [ [ name ] ] (without space) of something then will go like this: Juggernaut and Omnislash
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benbenkr | July 28, 2014 2:14pm
Sorry, but I think this build wouldn't really work in well co-ordinated team fights. Not having healing ward until level 17 is really disastrous for team fights.

Then not maxing out Omnislash? Why?

The way I see it, this build is only sensible when you're somehow snowballing... of which wouldn't happen at all unless you have very, very, good team-mates at the early game. Otherwise, plenty of heroes would just eat you for breakfast by the time mid-game comes around, simply because you have no healing ward.
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KingBurg3r (1) | July 28, 2014 11:30am
Thank you for the input!

The idea for me with crystalis is to add to the crit you already have, and because juggernaut already has a quick attack speed the crit would be active more. I get what your saying and agree.

The desolator pick was purely because I'm a pusher in game most of the time, yes indeed it does fall out late game but it does benefit in team fights if the enemy loses 7 armor.

Thank you for the advice and I'll update when I get a chance :)
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Fumbles16x (4) | July 28, 2014 11:08am
I don't think it's worth the gold building Crystalys or Daedelus when you already have free crits. It's a lot more helpful to build attack speed so you can proc more of them.

I wouldn't put Desolator in the late game, because for fighting it falls off around the end of the mid game (30 mins or so). Unless you're a pusher, you don't want a deso unless you can get it pretty fast.

In addition, you need to decide within the first 7 mins or so if you're going to be building a Battlefury or not. If so, you need to rush it and try to build it before 25 mins. If not, just focus on getting items that give you some presence during midgame fights like Vladimir's Offering, Yasha, or Maelstrom. Then later on you can upgrade them into better items.

Subbing one of your early stats points for a Healing Ward can save your life. Definitely worth considering.
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