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I agree with everything said here.
As do I. Couldn't have said it better myself. +1 for this guide. Chose
I think the guide itself is fine but these comments are making me cry.
@AdmiralChocobos - Dual Breath helps ganks way more than Ice Path. The movement speed slow and massive AoE damage is way more reliable than Ice Path, which is tricky to land at best and is only worth bothering with at level 4
@Starbucks 64 - Liquid Fire is an amazing skill that rocks when maxed early. It's a free 125 damage harass that screws up last hits. If you get to the tower, you have no problem destroying it. Very underrated skill that fits the current early-push meta perfectly. I max Dual Breath 90% of the time, but there is a place for maxing Liquid Fire and there are very few cases where you'd want Ice Path maxed over Liquid Fire
@Jaslam - Never skip Dual Breath for stats. It's among the highest damage nukes in the game, with a movement and attack speed slow in a massive AoE... screw stats, man!
I really need to finish my Jakiro guide -_-
I agree with everything said here.
@AdmiralChocobos - Dual Breath helps ganks way more than Ice Path. The movement speed slow and massive AoE damage is way more reliable than Ice Path, which is tricky to land at best and is only worth bothering with at level 4
@Starbucks 64 - Liquid Fire is an amazing skill that rocks when maxed early. It's a free 125 damage harass that screws up last hits. If you get to the tower, you have no problem destroying it. Very underrated skill that fits the current early-push meta perfectly. I max Dual Breath 90% of the time, but there is a place for maxing Liquid Fire and there are very few cases where you'd want Ice Path maxed over Liquid Fire
@Jaslam - Never skip Dual Breath for stats. It's among the highest damage nukes in the game, with a movement and attack speed slow in a massive AoE... screw stats, man!
I really need to finish my Jakiro guide -_-
@admiral - yes I have considered both, and ice path is also worth leveling, if you have good team synergy, or lack stronger/longer disables by all means level it, then go straight stats (no point getting dual breath after level 11!) - however the dual breath's damage increases nicely when hitting heroes, and you can also use it to quickly farm a lane of creeps - which is why I maxed it 2nd.
Though I can see why you chose to level up Dual Breath due to its slow/damage.
Don't say it's all wrong and