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Nice guide. But can find a few negatives.
Starting with boots and tango is quite funny. I used to start him with wraith band and tango which gives him a decent amount of AGI and damage. I wonder how you are able to manage your mana with no INTEL stuff.
Anyway +1.
Pls write another guide after your research with deso. ty
Thanks. I start with boots on a lot of my builds because I play a lot of pub games, and in order to continuously win, you have to be able to win the game often times despite your team. So what this means is that you need to be able to travel around really quickly. So boots of speed first because I play in pub games and can't rely on my teammates. If you were playing with a team, it might be better to get a wraith band first. Although my boots of speed have certainly given me some kills from heroes trying to run away at lvl 1 or 2.
Another exemple of under developed guide, just like the Earthshock Ursa one.
Yeah, my earthshock ursa guide isn't as good as this guide. But clinkz is my favorite hero. But i couldn't just post a guide for playing an invis hero and leave it at that. Invis heroes are so cheap haha.
Yes, all of you are correct, this clinkz build has mana problems. Fortunately, he is really fast when he skeleton walks and can run back to the fountain to heal his health and mana reserves pretty quickly. I go back to the base a lot to heal. That's the solution. It may sound like a pain, but the damage clinkz can do against a lone hero or a team of heroes in a team fight with all this agi is worth having to travel back to the base a few times. Another solution is if a teammate gets Arcane Boots. Aracane boots are lovely!
Nice guide. But can find a few negatives.
Starting with boots and tango is quite funny. I used to start him with wraith band and tango which gives him a decent amount of AGI and damage. I wonder how you are able to manage your mana with no INTEL stuff.
Anyway +1.
Pls write another guide after your research with deso. ty
Yeah I love this site. I only found out about it because I wanted to find good guides for my favorite heroes.
I wrote these guides because dotafire didn't have my favorite strategies for my favorite heroes. There's like 8 guides for clinkz, and all of them have him getting an orchid, which I would probably get if it silenced items. But it doesn't, and that's one of clinkz's biggest problems when he starts pawning. Shadow blade is the best invis in that sense.
I get sange and yasha because I like being fast, and a little bit beefier than you're average hero who focuses on attack.
So like I was say'n, these are my last guides, and it's no offense in any way. I just wrote about my two favorite heroes, and now I'm done. I love the site though.
look man were not bagging you out not in the slightest. we are just trying to let you know that though this is a way to build Clinkz it just isnt the most efficient way.
and we dont want you to stop making guides we would like you to really think about the hero and what works best with it.
for example
making a guide on a jungling crystal maiden is completely opposite the playstyle of her but if you make the prefix and explain your case and reasons with logic and elocution then most people will +rep you even though its not the best idea.
the reason people are jumping down your thorat is because it feels like you havent put the thought and time into the guide. where some people on here have taking weeks to make a guide.
also i feel you just dont seem to listen to positive criticism.
if a whole lot of people are telling you something isnt right i would look at why they are more so then " they're wrong".
anyway man hope you continue with dotafire and enjoy the guides people make and maybe we shall see you create one in the future.
Another exemple of under developed guide, just like the Earthshock Ursa one.
You suggest no good way around Clinkz lack of mana, delays Skeleton Walk to give a nice chance to get ganked and add nothing beyond "get damage and gank".
With the unreliable maim from S&Y, you give no utility items for Clinkz to help during team fights. The same team fights that you focus of this guide.
There is no problem to make different guides, try to find new metas and all. But with 20, 50, 100 games with a hero under your belt, you have little experience to make a guide that might influence new players and mislead them. You problably haven't fought with our against all, or at least most of the hero list. You don't understand interactions (like in the Earthshock Ursa guide that you said Earthshock slows Attack Speed and enables better jungling) or even the position of a hero on the team. Clinkz can be a carry, yet he excels in early ganking and taking out those enemies that get out of position.
I suggest that you learn from the comments that everyone is posting here and on your other guide, and try the builds yourself. If everyone says that Ursa needs a Blink Dagger and Clinkz needs an Orchid Malevolence that doesn't mean it's an absolute truth, but it DOES have extensive experience behind that statement. And breaking this meta is not something that a under developed guide with "build this, trust me dude, i've won 100+ games with it" is going to prove.
S&Y is already pretty awefull on strenth heroes, and even worse on clinkz. there is just no way around it. it gives low damage, you dont need the movespeed, you dont need the attack speed.
I agree with the fact that Clinkz can turn into good teamfighter, but focus only on that? I would not say good bye to the good early-mid game potential of picking heroes out of position off. And if you just want to focus on teamfighting then where the heck is Black King Bar? Sure you get high amount of armor and evasion from 2x Butterflies but that doesn't do **** when invoker and ogre magi come blast your *** off.
On top of that this Clinkz build has lots of mana problems and that is one of the main reasons you get orchid for Clinkz.
One more thing: Add Desolator or something for your build. Works with Searing Arrows now and would do massive amount of damage and also burst down towers after won teamfights.
Sange and Yasha actually isn't the worst item on Clinkz honestly. No-one picks it up because Eye of Skadi is better, but it's not bad by any means. Clinkz really needs the slow, and his high attack speed will proc it when needed. And it comes online pretty fast. So SnY Clinkz...why not, I still won't do it, especially with 6.82 orb effect change I'll just go Diffusal Blade, but it's not bad - it's not the very best item but it's definitely a decent one.
There are two problems I have with the build though :
- Huge mana issues. Clinkz burns through insane amounts of mana, like 400 mana for a single gank. 265 mana to use ult + strafe + skeleton walk, and it's probably 2 skeleton walks, and 10 mana per attack! At least get a Soul Ring and a Bottle or something - one of the main reaons behind orchid is that it solves your mana problems.
- Town Portal Scroll = so long I'm out.
You can just TP out from Clinkz and he can't gank anything. Against this either you go for a build that just does so much DPS that you can burst down heroes in 3 seconds (e.g Diffusal Blade into Daedalus), or you get Monkey King Bar. I'd heavily advise MKB in your build.
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2 buttlefly is too much, since you have tons of attack speed, why not Monkey King Bar or Daedalus?
Nice guide. But can find a few negatives.
Starting with boots and tango is quite funny. I used to start him with wraith band and tango which gives him a decent amount of AGI and damage. I wonder how you are able to manage your mana with no INTEL stuff.
Anyway +1.
Pls write another guide after your research with deso. ty
Thanks. I start with boots on a lot of my builds because I play a lot of pub games, and in order to continuously win, you have to be able to win the game often times despite your team. So what this means is that you need to be able to travel around really quickly. So boots of speed first because I play in pub games and can't rely on my teammates. If you were playing with a team, it might be better to get a wraith band first. Although my boots of speed have certainly given me some kills from heroes trying to run away at lvl 1 or 2.
Another exemple of under developed guide, just like the Earthshock Ursa one.
Yeah, my earthshock ursa guide isn't as good as this guide. But clinkz is my favorite hero. But i couldn't just post a guide for playing an invis hero and leave it at that. Invis heroes are so cheap haha.
Starting with boots and tango is quite funny. I used to start him with wraith band and tango which gives him a decent amount of AGI and damage. I wonder how you are able to manage your mana with no INTEL stuff.
Anyway +1.
Pls write another guide after your research with deso. ty
I wrote these guides because dotafire didn't have my favorite strategies for my favorite heroes. There's like 8 guides for clinkz, and all of them have him getting an orchid, which I would probably get if it silenced items. But it doesn't, and that's one of clinkz's biggest problems when he starts pawning. Shadow blade is the best invis in that sense.
I get sange and yasha because I like being fast, and a little bit beefier than you're average hero who focuses on attack.
So like I was say'n, these are my last guides, and it's no offense in any way. I just wrote about my two favorite heroes, and now I'm done. I love the site though.
and we dont want you to stop making guides we would like you to really think about the hero and what works best with it.
for example
making a guide on a jungling crystal maiden is completely opposite the playstyle of her but if you make the prefix and explain your case and reasons with logic and elocution then most people will +rep you even though its not the best idea.
the reason people are jumping down your thorat is because it feels like you havent put the thought and time into the guide. where some people on here have taking weeks to make a guide.
also i feel you just dont seem to listen to positive criticism.
if a whole lot of people are telling you something isnt right i would look at why they are more so then " they're wrong".
anyway man hope you continue with dotafire and enjoy the guides people make and maybe we shall see you create one in the future.
And breaking this meta is not something that a under developed guide with "build this, trust me dude, i've won 100+ games with it" is going to prove.
Actually, I said bro. And I didn't say I won 100 games with it.
Dont worry though, this my last guide.
You suggest no good way around Clinkz lack of mana, delays Skeleton Walk to give a nice chance to get ganked and add nothing beyond "get damage and gank".
With the unreliable maim from S&Y, you give no utility items for Clinkz to help during team fights. The same team fights that you focus of this guide.
There is no problem to make different guides, try to find new metas and all. But with 20, 50, 100 games with a hero under your belt, you have little experience to make a guide that might influence new players and mislead them. You problably haven't fought with our against all, or at least most of the hero list. You don't understand interactions (like in the Earthshock Ursa guide that you said Earthshock slows Attack Speed and enables better jungling) or even the position of a hero on the team. Clinkz can be a carry, yet he excels in early ganking and taking out those enemies that get out of position.
I suggest that you learn from the comments that everyone is posting here and on your other guide, and try the builds yourself. If everyone says that Ursa needs a Blink Dagger and Clinkz needs an Orchid Malevolence that doesn't mean it's an absolute truth, but it DOES have extensive experience behind that statement. And breaking this meta is not something that a under developed guide with "build this, trust me dude, i've won 100+ games with it" is going to prove.
On top of that this Clinkz build has lots of mana problems and that is one of the main reasons you get orchid for Clinkz.
One more thing: Add Desolator or something for your build. Works with Searing Arrows now and would do massive amount of damage and also burst down towers after won teamfights.
There are two problems I have with the build though :
- Huge mana issues. Clinkz burns through insane amounts of mana, like 400 mana for a single gank. 265 mana to use ult + strafe + skeleton walk, and it's probably 2 skeleton walks, and 10 mana per attack! At least get a Soul Ring and a Bottle or something - one of the main reaons behind orchid is that it solves your mana problems.
- Town Portal Scroll = so long I'm out.
You can just TP out from Clinkz and he can't gank anything. Against this either you go for a build that just does so much DPS that you can burst down heroes in 3 seconds (e.g Diffusal Blade into Daedalus), or you get Monkey King Bar. I'd heavily advise MKB in your build.
- Double Butterfly...please. Daedalus or Monkey King Bar plox.
- Black King Bar where are you? No BKB = no teamfight.