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Second off suicide squad is much more important that your build seems to make it out to be because it deals massive damage which is useful in a team fight and because it also denies the enemy of your gold and xp and reduces your respawn time.
Lastly, Summoners are not a bad thing because every time one of those untis walks over a mine cache the techies gets money.
Techies should be picked when your late game carry is better because techies creates space and can make the match go on as long as he wants to allow his team's carry can get farmed up.
I was thinking, because blocking is so popular would it also be smart to place your 4-5 mines right where the creep wave would be assuming the hero is going to block as much as possible?
I Miss the days where an enemy would come rushing at you ready for a kill, then just blow up.
I Would suggest metionioning some spots in the jungle to prevent ganking, E.G. the radiant jungle choke point located right between the river and trees.
Is shadow blade a viable item on techies?
It should be. If you're using it, use it AFTER you place your mines ONLY if you seem to be in danger. Or, use it to sneak past rune spots that are probably warded. Can't have your
epic combo - especially with aghanims -
statis stun -
then blink in statis, and all skill again..
also if you use your ulti, and someone doesn't die - you can blink/force (both if needed) and set your ulti and auto detonate - very versatile build.
all else is +1 can't really fault him.. in D1 techies gets xp for kills even when dead - that includes from mines, not just suicide squad..