Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
The reason why tide is a tier one pick in the pro scene is, utterly and completely, Ravage. I think that there should be some sort of explanation on Ravage.
no its not.
Krakens shell forces hard disables onto team members instead of you.
anchor smash destroys melee carries in the lane and in the current meta melee carries are the **** so theres that as well.
then you have ravage which is a big thing but its not the main one.
the reason why hes picked?
hes an incredibly strong solo laner. so strong teams that are going 2-1-2 suddenly change to a 3-1-1 just so they can controlhim better in lane .
he requires 3 heroes thats why he is strong in current meta of Xp spreading
The reason why tide is a tier one pick in the pro scene is, utterly and completely, Ravage. I think that there should be some sort of explanation on Ravage.
This is the generally accepted skill build. Not only that, but this the right one.
Also, Shiva's Gaurd is commonly bought before Refersher Orb, and that is because it actually gives you like, 500 EHP. Int is always awesome because of how mana-starved you are while you farm, and the boost to your initiation is also really good, especially if they have many carries. Which is all that pub matches are.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
anchor smash destroys melee carries in the lane and in the current meta melee carries are the **** so theres that as well.
then you have ravage which is a big thing but its not the main one.
the reason why hes picked?
hes an incredibly strong solo laner. so strong teams that are going 2-1-2 suddenly change to a 3-1-1 just so they can controlhim better in lane .
he requires 3 heroes thats why he is strong in current meta of Xp spreading
He also has a comeback in farm mechanism which are ancients. He can get blink earlier than other
offlaners, which is a big +
sorry for the mistakes that i have made
Once again Thanks. ^^
The reason why tide is a tier one pick in the pro scene is, utterly and completely, Ravage. I think that there should be some sort of explanation on Ravage.
no its not.
Krakens shell forces hard disables onto team members instead of you.
anchor smash destroys melee carries in the lane and in the current meta melee carries are the **** so theres that as well.
then you have ravage which is a big thing but its not the main one.
the reason why hes picked?
hes an incredibly strong solo laner. so strong teams that are going 2-1-2 suddenly change to a 3-1-1 just so they can controlhim better in lane .
he requires 3 heroes thats why he is strong in current meta of Xp spreading
Maxing Kraken Shell isn't really viable anymore, though. Usually you get:
Anchor Smash/ Kraken Shell
Anchor Smash/ Kraken Shell
Kraken Shell
Gush
Anchor Smash
Ravage
Anchor Smash
Anchor Smash
Gush
Gush
Ravage
Gush
Kraken Shell
Kraken Shell
Stats
Ravage
This is the generally accepted skill build. Not only that, but this the right one.
Also, Shiva's Gaurd is commonly bought before Refersher Orb, and that is because it actually gives you like, 500 EHP. Int is always awesome because of how mana-starved you are while you farm, and the boost to your initiation is also really good, especially if they have many carries. Which is all that pub matches are.
Things changed, I don't like the stuff you recommend. There are just way better heroes for what you suggest.
The guide is well-made but as a tide player I totally don't agree with you on the build.
double. :)
on a different note, the guide is good, needs more explanation.