Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
I find that using your Ultimate on a single person is a waste, especially if there's more than one of you there to engage the target. You should really be trying to get at least two targets with it and no more than three.
This is false - the damage from
Also - it's important for new players to know that
For those who is questioning about the Scepter, it is only a situation item. If you desperately need
to ward off heroes or want to secure more kills, then it would be for you. But being a Support hero, you do not need to get large amounts of kills.
I also have one question for the skill build: Why did you decide for Concussive Shot 1st? 110 mana that only deals 50 damage isn't good for harassing. I find Arcane Bolt doing 70-ish damage approx. frequently much more better to harass than doing 50 splash damage that slows. So, I'm kind of on the edge about why Concussive Shot needs to be leveled at Level 1. Can you fill me up on this?
Taking Ancient Seal is actually redundant at such early games. Yes, you need it to complete the combo but a 3 second silence with such low reduction is not severe enough. I would recommend doing:
Arcane Bolt
Concussive Shot
Arcane Bolt
Ancient Seal
Arcane Bolt
Mystic Flare
If you compare this to your skill build, you do not have the power to harass the living daylights out of the hero in the midlane. It also allows Arcane Bolt to be much more stronger early at level 3. Arcane Bolt is more nuky than Concussive Shot, since it can be spammed every 3 seconds, which is what you want. After Mystic Flare, I would've upgraded Ancient Seal TWICE and Concussive Shot once. You need the amplification but you also need extra damage. Concussive Shot been upgraded twice will not sync as well as upgrading Ancient Seal twice for the ultimate combo.
His Nukes are kinda spammable, especially when you already went aghanims and kinda throw your ulti for everty occasion. Besides it gives him a boost in both mana(+reg) and survivability.
It's just an idea, may someone explain me why it doesn't suit Dragonus?
Greetz neM
Nether Ward is deadly vs Skywrath his ult.
Good build/guide though will try.
If I may suggest 1 tiny thing, it would be to add Tuskarr to the list of friends. In my personal experience, Ice Shards give the opportunity to perfectly lock 1-3 heroes to set up your ultimate, a lot like Magnus, which, ecspecially in Early and Mid is rather devastating...
Also Tusks ability to initiate with snowball and finish with his ult synergize really well for that purpose, ecspecially in pubbies.
(Pit Lord and DS work well for that purpose too on a note, but one lacks the ability to hold them in position and 1 lacks the ability to crowd them)
If you go mid, please don't use the recommended Bloodstone. If you want a tanky build, Shiva + Atos is all around a better choice, I might make a third build for a Durable-Int orientation.
I'd be really interested in seeing that tankier build. I really like using Rod of Atos on him, and later game getting Shiva... But I'm always unsure of how to progress with my items overall and what else I should be getting. :/
So yeah, if you could put up your ideas for the build I'd really appreciate it.
EDIT: Also, I feel like you might want to add Eul's Scepter of Divinity as a situational item. If your team is behind in gold, or you just need a rather cheap but cost effective item in general, Eul's works out pretty well. Gives you some Int, more movement speed, extra mana regeneration AND a useful active ability.