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Treant Prtoector has no skills that make him a carry. True carries have skills like PA's Crit or Morphling's Morph that allow them to give incredible DPS late game. Treant has none of these skills.
If you build the same items on a true carry, that hero would do more damage than if you built it on Treant.
Hi Mochiii - I see what you mean about him being a good carry, with carry items and build - but you could say this about any hero? even techies.. :)
but the point is, what if you farmed the same items/gold with faceless void (for example)? he has a team disable in chrono - escape in walk - heal (in a sense) from backtrack (which actually receives damage, but heals you for the exact amount should you backtrack, i believe this is the mechanic here, which is how you still feel the effects of the damage such as slow or stun) + bash, equally high base damage, greater attack speed, and skills that SCALE into a carry role ;)
treant can farm quickly thanks to his high base damage - and can build items quick in turn, but a FV, mort, AM, morph, with similar farming levels would wreck an entire team, with a teammate treant who just disabled everyone with his ulti. it's a 5v5, not treant + 4 vs 5 :-D
That said it's a guide, it's for pub matches - don't see why this wouldn't work :)
and what makes you say that?? I don't really think you see where I'm coming from and what makes this argument / debate pointless if all you can think is inside the box and have ONE mind set....ACTUAL carries....ACTUAL carries...ACTUAL carries....I'm explaining and telling you how and what makes him able to take on and be an actual carry within a team.
Well if you have never tried it you cant really say " IMO " cause you SIMPLY have never tried...and believe me...he is more then an actual carry then a lot of ACTUAL carries...think about it. Your damage output = Base attack damage + radiance + 6 second ultimate (refresher orb) + activation of BKB + MoM...ON TOP of your MKB ect ect. Even IF you were a carry and an ACTUAL ONE *as you say*....being caught in my 6 second ultimate which = 600 damage for the next 6 seconds ON TOP of me hitting freely as you cant cast spells or run....what much of an ACTUAL carry are you? then a person that has been HEX'ed for the next 6 seconds and unable to do anything??....that's just for ONE hero...imagine catching at least 3 - 4 or even 5 people inside you ultimate for the next 6 seconds INCLUDING your teams damage ON TOP *spells and auto attacks ect ect*...just THINK about it. He is only classified as a tank or support due to his utilities and spells but really if you look at him overall, he should never be support....tanky I can see why but support is more then a waste.
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If you build the same items on a true carry, that hero would do more damage than if you built it on Treant.
but the point is, what if you farmed the same items/gold with faceless void (for example)? he has a team disable in chrono - escape in walk - heal (in a sense) from backtrack (which actually receives damage, but heals you for the exact amount should you backtrack, i believe this is the mechanic here, which is how you still feel the effects of the damage such as slow or stun) + bash, equally high base damage, greater attack speed, and skills that SCALE into a carry role ;)
treant can farm quickly thanks to his high base damage - and can build items quick in turn, but a FV, mort, AM, morph, with similar farming levels would wreck an entire team, with a teammate treant who just disabled everyone with his ulti. it's a 5v5, not treant + 4 vs 5 :-D
That said it's a guide, it's for pub matches - don't see why this wouldn't work :)