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What about blink dagger? When you have aghanims, and you drain the eneny but the enemy runs you can just blink to them and drain the **** out of them. Again and again and again. Not like that's gonna happen though. 300 hp is broken.
As I say in the intro, this build for pugna plays him as a 3-4 ganker/mid rather than a standard support; hence the lack of Mekansm. I had never thought of picking up a necrobook but that's not a bad idea. I'll try it out in a game and see how it goes.
Bloodstone is OK but I usually reserve that item for heroes with extemely high mana issues and Pugna usually does OK because of his extremely high INT gain.
@Chickensoup.
Thank for the extremely intelligent points there. I have little to disagree with.
1) Rod of atos seems like a natural item for him given his need for mana and health, I'll include it.
2) You're right that he's not a natural top-tier mid, but I do think he can hold his own in many common matchups. Hence the build; I honestly think he's just more effective as a 3-4 than a 5. He needs some levels to be sure but with a little bit of money he holds up quite well.
I disagree with the drums, A necronomicon sounds better in my opintion b/c punga is a good pusher and you already have a high base ms. Also I think you should at least mention mek.
The build works, but I personally think you need to skip Drums. 9 times out of 10 the person in the "4" position is getting drums at some point because of how efficient it is as an item and how little money they are getting. you dont need 2 for the team, so let them get it. Instead you can go for Mek or Rod of Atos. I personally prefer Atos as a Nether Blast/Decrep combo into Atos/Life Drain kills a disgusting percentage of the heroes in the game. There's also the part where you are one of the squishiest chars in the game too so either Atos or Mek really helps you out in that department.
I agree on the Boots to an extent but you have to at least consider the mana boots early as a ganker. it is whats going to keep you in the field killing instead of heading back to base to mana up. if you go Mek, id always get mana boots too.
I agree on him Mid as well. He is supprisingly great as a ganker if played that way and is basically fully online at level 7 to gank and push down towers. Unfortunately his unpopularity stems from mid being his prefered place to start as he is a second tier mid laner at best, getting ****ped on by pretty much any of the other popular mid heroes pretty badly due to his low range nuke and really bad health gain.
Without levels and gold from being mid, he doesnt do anything specialy that so many other gankers cannot already do, and is actually worse tan most of them without getting a few items. The only special thing to him is really nether ward, and you can do that as the ward guy
1) I will try to tone down the eff word I love it
2) After level 2, upgrading dagon is not very cost-effective. While you have a lot of burst damage it's not your best route.
3) is this true?
4) Well, BKB and Linkens are clearly defensive items. And Drum is an hp item in the core
5) well, I tend to think of the core-extensions as a situational section
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Starting items are... what now...
They're bottle rush items.
EDIT: oh a mid bottle rush, got it. Usually i see 3 branches and a tango over 2 branches. I guess it just depends on who you are laning against
Not so!
http://www.dota2wiki.com/wiki/Pugna_responses
@Mnoi
As I say in the intro, this build for pugna plays him as a 3-4 ganker/mid rather than a standard support; hence the lack of Mekansm. I had never thought of picking up a necrobook but that's not a bad idea. I'll try it out in a game and see how it goes.
Bloodstone is OK but I usually reserve that item for heroes with extemely high mana issues and Pugna usually does OK because of his extremely high INT gain.
@Chickensoup.
Thank for the extremely intelligent points there. I have little to disagree with.
1) Rod of atos seems like a natural item for him given his need for mana and health, I'll include it.
2) You're right that he's not a natural top-tier mid, but I do think he can hold his own in many common matchups. Hence the build; I honestly think he's just more effective as a 3-4 than a 5. He needs some levels to be sure but with a little bit of money he holds up quite well.
I agree on the Boots to an extent but you have to at least consider the mana boots early as a ganker. it is whats going to keep you in the field killing instead of heading back to base to mana up. if you go Mek, id always get mana boots too.
I agree on him Mid as well. He is supprisingly great as a ganker if played that way and is basically fully online at level 7 to gank and push down towers. Unfortunately his unpopularity stems from mid being his prefered place to start as he is a second tier mid laner at best, getting ****ped on by pretty much any of the other popular mid heroes pretty badly due to his low range nuke and really bad health gain.
Without levels and gold from being mid, he doesnt do anything specialy that so many other gankers cannot already do, and is actually worse tan most of them without getting a few items. The only special thing to him is really nether ward, and you can do that as the ward guy
1) I will try to tone down the eff word I love it
2) After level 2, upgrading dagon is not very cost-effective. While you have a lot of burst damage it's not your best route.
3) is this true?
4) Well, BKB and Linkens are clearly defensive items. And Drum is an hp item in the core
5) well, I tend to think of the core-extensions as a situational section