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Obv. in reality you go for a transistioning right click build with a #4 Gyro.
Coming from an experienced Gyro player, the best item to spice up your life if you aren't going hard carry (or even if you are) is a Eul's.The active meshes perfectly with your ulti and your Q, this item is my secret weapon in pub games. It also helps solve your mana problems with regen and a bigger mana pool, and provides greater mobility for going in for a Barrage or running away. I treat it as if it is core on Gyro. My wombo combo is W, come in, Barrage, Eul's, then ulti. It is terrifying if you can time it right, as your enemy is basicly stunlocked into oblivion.
cof cof slasher way
Coming from an experienced Gyro player, the best item to spice up your life if you aren't going hard carry (or even if you are) is a Eul's.The active meshes perfectly with your ulti and your Q, this item is my secret weapon in pub games. It also helps solve your mana problems with regen and a bigger mana pool, and provides greater mobility for going in for a Barrage or running away. I treat it as if it is core on Gyro. My wombo combo is W, come in, Barrage, Eul's, then ulti. It is terrifying if you can time it right, as your enemy is basicly stunlocked into oblivion.
cof cof slasher way
But why would being safe lane be throwing the game?
Because you picked
And instead you're playing an underpowered version of
Game thrown. Right there.
EDIT : Okay, okay, since it is for fun, why not. There's nothing wrong with fun builds.
Just to be clear, if you're doing this build on a safe lane Gyro or mid Gyro...you're literally throwing the game and people will flame you because it's pretty freaking bad. Just beware of that and use with caution.
As stated in the guide, this is definitly not for middle. But why would being safe lane be throwing the game? Hard lane would be worst as you suck by yourself.
+1 for effort.
AS I say in the guide, this is a build that should be played for fun. Obviously its not viable in a ranked game, but it works well in pugs.
Any player should know how to counter a hero with exclusively magic damage. Its not "fun" if you're losing. I can see going a build that's supposed to be fun but this is a "own noobs in 1k or below" build.
The whole point of
This feels a bit like an underpowered version of
For 15K gold of carry items you could have e.g
For example with those items a decently leveled Gyro hits for ~250 damage. With 6
This is definitely much better than the damage done by the Aghs/refresher/octarine build. And it scales better into late game.
Essentially you're building 3 expensive late game items to do a build that drops off SEVERELY past 30 minutes.
EDIT : Okay, okay, since it is for fun, why not. There's nothing wrong with fun builds.
Just to be clear, if you're doing this build on a safe lane Gyro or mid Gyro...you're literally throwing the game and people will flame you because it's pretty freaking bad. Just beware of that and use with caution.
This build has literally no HP, magic resistance, strength, or right click. In other words, you will be a walking gold mine for the enemy. Also, if you get silenced or the other team gets a BKB, you are a useless piece of trash. Make BKB a core. You will also drop of in the late game as enemies get more HP, magic resistance, BKB's etc.
Good concept, but it just doesnt work. Sorry.
AS I say in the guide, this is a build that should be played for fun. Obviously its not viable in a ranked game, but it works well in pugs.
Good concept, but it just doesnt work. Sorry.