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BERSERKER'S CALL at lvl 10??? WTF
Dagon???
2nd skill build...
yes, if it is hard to comprehend I suggest that you watch a video.
Dagon???
2nd skill build...
Case 1: 2
Lets say the enemy attacks you 10 times with a damage of 65.
Total damage received is [8 X (65-20) + 2 X 65] X 90.3% = 442.
Even if you're facing off a
Total damage received is [8 X (85-20) + 2 X 85] X 90.3% = 623.
Case 2: 1
Lets say the enemy attacks you 10 times with a damage of 65.
Total damage received is [6 X (65-20) + 4 X 65] X 82.3% = 436.
By the way, you may want to consider these factors:
1)
2) Usually, based on game mechanics and human psychology, melee heroes (unless they are strength heroes) will not dare to come into contact with you. Ranged heroes are more of a threat but usually they have small base damages. (And that's why there are 2 builds to this guide, UP
3) Although you can see that for
However, I do agree that
Good arguement on this part.
References:
http://dota2.gamepedia.com/Armor
http://dota2.gamepedia.com/Damage_Block
http://dota2.gamepedia.com/Creeps
I think as for the
Yes! A good idea too. I will build this section as fast as possible, but do forgive me for slow work because I have also other priorities to resolve. But I do expect it to be ready in 10-15 days time.
Thank you for your comment.
I can see that your build, (especially dagon) suits your snowballing play style, but maybe you could include another section to your item build with items to recover from a poor start or have great situational use, such as heaven's halberd?
Altogether a thought provoking and well organised guide.
You can make links to items and skills by enclosing them in double square brackets. item name
For example,
I think this is what he meant:
For example,