Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Also, while scepter is viable...it's putting a lot of faith in an ultimate that is not the hero's focus. It does provide stats, which is always nice, but getting it provides almost no damage outside of your ultimate. It's not a strong team fight skills, since the more the damage is spread out - the weaker it is. IMO better to focus on getting battlefury or some form of damage first.
I agree 100%. I didn't explain why, but Battlefury is a viable option if your team lacks DPS mid-game. I'm always put in the situation where scepter first allows me to succeed, then comes next is Battlefury. From my own experience, scepter 4 times out of 5 is better for me. The one time I do need a Battlefury is when my team lacks a source of damage. So yes, both are viable.
Really not a fan of all the profanity, just makes you looks like a kid imo. I reeeeaally disagree that Jugger is a weak carry. He's only able to get kills extremely fast from level 1 onward with Spin and Ult, has a 5 seconds BkB that also does a little bit of damage late game, can support his team during pushes and after fights with his ward (srsly? what other carry can support his supports?), a monstrous crit steroid and a few seconds of complete invulnerability while he dishes out ******ed damage on a few enemies. That's a weak carry :S? So if all of that seems weak to you, you spend your entire early/mid game farming up a ****ty item that adds like 200 dmg to your ult? O_o. Also what's with the Ring of Basiliius? Like.. wut?
Not really a fan of the starting items or the focus on scepter in this build. By going boots first you're putting A LOT of faith in the fact that you will be able to get an early kill with your lane partner.
This doesn't take into account that:
1) The enemy might not be stupid (e.g. they warded gank routes)
2) Your lane partner might be incompetent
3) They may have escape mechanisms
If any of these things happen, you end up with minimal stats and run the risk of being minimized until mid-game.
Also, while scepter is viable...it's putting a lot of faith in an ultimate that is not the hero's focus. It does provide stats, which is always nice, but getting it provides almost no damage outside of your ultimate. It's not a strong team fight skills, since the more the damage is spread out - the weaker it is. IMO better to focus on getting battlefury or some form of damage first.
Other than that, nice guide - it's a method of playing different than mine personally, but it's not a bad one.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Blink... dagger?
Yes. Blink dagger works on all heroes. Juggernaut's ultimate can have it's direction changed when using that item. It just allows more mobility.
Also, while scepter is viable...it's putting a lot of faith in an ultimate that is not the hero's focus. It does provide stats, which is always nice, but getting it provides almost no damage outside of your ultimate. It's not a strong team fight skills, since the more the damage is spread out - the weaker it is. IMO better to focus on getting battlefury or some form of damage first.
I agree 100%. I didn't explain why, but Battlefury is a viable option if your team lacks DPS mid-game. I'm always put in the situation where scepter first allows me to succeed, then comes next is Battlefury. From my own experience, scepter 4 times out of 5 is better for me. The one time I do need a Battlefury is when my team lacks a source of damage. So yes, both are viable.
This doesn't take into account that:
1) The enemy might not be stupid (e.g. they warded gank routes)
2) Your lane partner might be incompetent
3) They may have escape mechanisms
If any of these things happen, you end up with minimal stats and run the risk of being minimized until mid-game.
Also, while scepter is viable...it's putting a lot of faith in an ultimate that is not the hero's focus. It does provide stats, which is always nice, but getting it provides almost no damage outside of your ultimate. It's not a strong team fight skills, since the more the damage is spread out - the weaker it is. IMO better to focus on getting battlefury or some form of damage first.
Other than that, nice guide - it's a method of playing different than mine personally, but it's not a bad one.