2 | 9 | 10 | 14 |
1 | 3 | 5 | 7 |
4 | 8 | 12 | 13 |
6 | 11 | 16 |
15 | 17 | 18 |
Slardar is a melee semi-carry hero who, thanks to his ult, can beat the **** out of squishy heroes and make tanky heroes so much easier to kill.
He's very tanky and can become a monster if given enough farm.
He is fun to play and relatively easy.
Slardar's first skill is sprint. It's pretty straightforward: makes you run quite faster, but you take 15% more damage when active. Lasts for 20 seconds on all levels.
His second skill is his bread-and-butter, slithereen crush is a small 350 radius aoe stun, that lasts for 2.5 seconds on the last level, with an increasing manacost and 8 seconds cooldown on all levels. Great for initiating a 1v1, or even a 1v2, but not really good for a full blown teamfight initiation.
Slardar's third skill and only passive is bash. It is identical to Void's time lock. Increasing chance and bonus damage with each level.
And that leads us to slardar's ultimate: amplify damage. It places a debuff on a single enemy, that gives true sight (bye bye riki), and a whopping 20 armor reduction on the last level and lasts for 25 seconds. With a 25 mana cost and 10 seconds cooldown, it is higly spammable, even with slardar's amazingly low manapool
Early game!
This is a very simple game stage: just stick to farming and try not to die.
I know this is easier said than done, but with sprint you should be able to escape most gank attempts, or even get some kills, but remember, if you're chasing a kill, never overcommit, it can mean your death, and that's gonna mean delayed items.
Try to get you vanguard as soon as possible, as it loses its effectiveness as times goes by.
Mid game!
So you've made it into mid game, and if all went well, you should have at least a blink dagger.
Now you evaluate the game: can my team survive without me? Will I die too much if I start to really commit to teamfighting?
If you answered yes to both, then keep farming, if not, it's time to go chase some kills.
Your blink + crush combo makes for a good initiation tool on small ganks, and tagged enemies will drop so easily, and at this stage, just one bash can make the difference in getting a kill or getting killed.
And as always, remember: it's better to get out alive without killing anyone than getting a kill and getting killed right after!
Your next item should be an armlet, it's cheap and easy to make, so it has to be done my mid game.
Late game!
Oh the late game, the carries paradise!
If your team hasn't lost yet, it means you have at least 2 more big items (Heart, Satanic, Assault), and you're probably balling hard now, so go rape the other team and be happy.
But never put yourself in bad spots, a dead carry can cost your team the game.
Nothing much about this stage, teamfighting and pushing should be constant, and you should always be there!
Starting items are pretty straightforward: three branches for stats and tangos + salve for regeneration. The choice between stout shield or quelling blade is up to you, if you feel confident enough on your last hitting, go for stout, if not, a quelling blade will more than pay for itself after a while.
Basically anyone with a guaranteed stun can be a great lane partner for Slardar, some examples are:
Ogre Magi (I wouldn't recomend him though, since going dual melee on a lane can be dangerous);
Crystal Maiden;
Vengeful Spirit;
Tusk;
Slowers such as Venomancer are also amazing.
When the lane phase is over, Slardar being a semi-carry, his best partners are carries who can deal massive amounts of physical damage, that will be amplified due to his ultimate, ranged heroes work better, since you can just initiate and they lay down the beating.
Sniper;
Drow Ranger;
Clinkz;
and so on...
Foes of Slardar are the heroes that: can run away from him and still deal some good amount of damage, mana burners, damage amps (combined with his sprint, any other source of damage amp can **** you up nicely), doom (he's a counter to anyone!), here are some examples:
Storm Spirit;
Anti Mage;
Doom;
Nyx Assassin;
Clinkz (His invi makes him so fast that even with sprint catching up to him is hard);
Shadow Demon.
Hope you liked this guide.
I'll be adding more sessions soon, but I don't really have enough time right now.
If you have any questions or suggestion, just comment below and I'll answer them.
Thank you for you time!
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