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I will also disagree that Aghanim's Scepter is WORSE than Veil of Discord. Whilst, yes, Veil will offer more damage, it doesn't grant massive bonus stats, like Aghanim's Scepter. Lich is a Support and it's job is not suppose to kill enemies, only deal massive amounts of damage that makes it easier for other heroes to kill. Dagon is just a big no-no. It is only a minor pinprick at later games.
Mek in 12-13 minutes? I don't think is possible if you truly focus on hard supporting, unless you don't buy Wards. My average time to get one is 20-25 minutes (or ~18 if my team has already destroyed all the tier one towers and 1-2 tier two).
mek SHOULD be core if you are playing support.
if you are playing in a pub even supports dont take mek and take your CS and then rage at the carries who dont get any farm :/
I don't build mek because I build veil, and as I say in the guide mek does not bring much to lich (but you would have to read the guide to know that). By the time you get veil another hero will have built mek, and if not you can if you want.
As for the other items it depends on the enemy team setup.
I did read the guide, and I disagree with it. Veil is a percentage based damage increase and as a result is a poor earlygame item. Mek gives your team a huge advantage early-mid game if you get it before the enemy, and if the enemy have one and you don't... the mek will do so much for your teamfights than a veil.
You say mek does not bring much to lich... have you realised that lich is a support? and as a result, lich buys items which help the TEAM, not lich himself. Therefore mek is an excellent item. Besides, lich's ult is not reliable enough to warrant building items to benefit it. Veil is only a good pick in a team with lots of magic damage, and even then, it's an item for later on in the game, not at 15 minutes.
You say that another hero will build mek, but this is often not the case, especially at the level that people needing a guide will be at. The people who need a guide to tell them how to play lich are the sort of people who don't realise how useful a mek is. They're also not at the level where an offlaner/mid is going to have the common sense to build a mek either, so it will be down to the supports in 99% of games.
I really like the
Also, the
The rest of the guide is fine: I would personally leave Sacrifice at 2 until level 14 (the mana-per-sacrifice is already good at 2) and get better starting items like Courier, Wards, Tango, Salve and a Branch, but that's it. I still think the
As for the other items it depends on the enemy team setup.
Sorry, but do you play at the level where no-one plays a support and no-one buys courier and wards? Because this guide makes it seem that way.