1 | 4 | 13 | 14 |
2 | 3 | 5 | 7 |
8 | 9 | 10 | 12 |
6 | 11 | 16 |
15 | 17 | 18 |
Very simple guide to follow! Everything you need to know.
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Phoenix makes a good support and nuker. Furthermore, it even has the capacity to escape some sticky situations using Icarus Dive and Supernova abilities.
This build focuses on minimizing its weaknesses while providing support in a practical, cost-effective manner. You will build into a giver and taker of life.
Necronomikon
+Use this right before Supernova for personal body-guards.
+Provides true-sight when ranged mob is alive.
+Helps push towers.
+Upgrade it all the way.
Talisman of Evasion
+Makes your opponent(s) miss an attack or two which can make Supernova land successfully.
+Component for Heaven's.
Heaven's Halberd
+This can last long enough in a 1 v 1 fight to allow you to land a guaranteed Supernova.
Heart of Tarrasque
Offsets the HP cost of Sun Ray by 1/3.
Icarus Dive
+Use this to escape and initiate.
+You can choose where to stop.
+You can be hit/stun while using this skill.
Fire Spirits
+Use before Supernova to slow the opponents' attacks.
+Great for harassing.
Sun Ray
+Use primarily to finish people off.
Supernova
+You are immune to spells while in this.
+Right clickers are your real threat.
+When successful: heals you to max hp and mana, resets cooldowns, and stuns near-by opponents!
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