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My standered lina build i usually go shadowblade rod of atos then a bloodthorn, it seems to give a very powerfull mix of spell casting damage and rightclick.
Oh. Well, I've tried this build in game and it seems to be fine. I did try Phase Boots and I didn't really like them. Besides, -25 second respawn time shouldn't be needed if you're a careful player and you don't die. Bloodstone can take out just about all respawn time, even on lvl 25, if you are getting plenty of charges.
Besides, -25 second respawn time shouldn't be needed if you're a careful player and you don't die.
By this logic, buybacks aren't needed if you're careful and don't die. And HP isn't needed if you're careful and don't take damage. But you will take damage. And you WILL die because you're playing one of the most paper cores in the game, and unlike with others it doesn't get better later. In any normal game dying as Lina is inevitable, in difficult games you will die 7+ games and it's completely normal. However, every second spent in the tavern is a second not spend earning gold or getting **** done around the map.
Usually -respawn time talents are one of the worst in the game, they're mostly given to supports or cores without farm priority pretty late into the game and they don't accomplish anything most of the time. However, Lina IS a farm priority hero with high farm speed and she gets lv10 at ~12 mins as a core which is early enough to have impact. If you read analysis on +GPM talents, almost always they factor in how long will this talent serve you until the game ends. It's the same thing with -respawn time, if you die just 5 times after acquiring it(which, as I said, usually happens) that's already 2+ minutes not spent dead but acquiring money, taking objectives etc.
It's not amazing by any margin, I'd prefer the old 250 mana/20 damage talent choice, but +60 LSA damage is just terrible.
Especially it makes no sense to forgo -respawn time when you're so adamant about getting Bloodstone for whatever reason. You will usually not go over 20 charges unless you're completely stomping, and 20 charges give you -60s(85 with the talent) once, then you respawn with 13 and that's 39(64 w/ talent) seconds only. When you're level 25, you are dead for 100 seconds, so it makes total sense stacking -respawn time.
You're only telling people what to do once you're set and you're doing good, but now how to do good when things are bad. People don't need a guide to win with Lina when they're 10/0 15 minutes in. People do, however need a guide on what to do when their mid is camped by 3 heroes and they're 0/4 after the laning phase, their other lanes are falling apart too and they only have Arcanes Null Bottle 10 minutes in.
[Gonna go a lil bit off topic with this one, it's more of a rant]
Spoiler: Click to view
See, this is a problem with like 95% of the guides on Dotafire, they just drop a cookie-cutter build on you, explain what spells do and go like "ye guys just mash ur buttons and hopefully u'll own and if u don't - well u just lose because u lost all lanes and ur 20 min bs doesn't do **** lolz xd!", not telling you how to actually win games that are a bit harder than versing a completely incompetent mid that feed you 3 kills in lane while their support are AFK and their offlane's feeding. I can jump on a ****ing Dazzle mid and win such games, I don't need a Dazzle guide for that.
Whatever. This rant ain't gonna change anything anyway.
*Sigh*
If you hate my build about Lina, make your own one about her. Seriously, you seem to be really against it. I don't care if you don't like it, but you could have just given me a simple reason why you don't like this build rather than ranting on about my 'cookie-cutter' build. Anyhow, what happened to the whole thing about Dota 2 being fun? It ain't about the best build.
"Fun" builds take some hero's gimmick and overlooked strength and play around it and they're basically a big "**** you" to an orthodox way of playing the hero. They're usually not nearly as viable as normal builds but if u are up for some tomfoolery they're perfect.
I'm still not convinced, its not like you are such in a hurry as Lina that you can't afford to dispatch a rightclick in every melee creep before nuking the wave. You are in a hurry as say SF, because your razes don't cost 999 mana and you can still farm fast with just your rightclicks because of your stupid soul damage. As Lina you run out of mana extremely quickly if you don't manage it carefully, so it doesn't matter if you take a creepwave 3 seconds faster because in the end you will still run out of mana and be able to do zilch if you cast 270 total manacost spells on every creepwave. The hero is completely harmless without her mana, think of her as of Storm Spirit.
I guess it's not rly a valid argument since everybody does it, but for it to work you also need to max LSA second - and I'm REALLY not a fan of that(but this guy goes a caster build(kind of?) so I guess it's fine). I'm a fan of leaving LSA on lv1 for as long as possible, so it costs 100 mana and allows me to keep my stacks up at leisure. 30 extra mana toll may seem marginal, but it adds up and becomes a real problem and if you don't believe me, look at SF.
Basically, you get 2 branches and FF(I've been getting Null but then I tried 2 branches and it's so much better and changed my lane dynamics completely), right off the bat doublewave enemy mid, get fast level 2, righclick them into submission with cheap passive stacks, get Bottle(+observer if you haven't been pulled with it) and then continue being a massive **** to the enemy mid. Then you get Boots- Soul Ring-Phase and then straight Atos into Pike. Excuse me for the ****ty pun, but RoA is ****ing fire on Lina and I don't know why I've been going Eul's all this time.
The benefit of this build that you don't have 800 HP anymore, you have setup that is better than Eul's in pretty much every way, you don't have to expose yourself and can do everything from 800 range, and you deal a ****ton of damage, since your target stays in their place and you get free 40 damage at 15. You also can farm fast AND join fights at will because of Soul Ring.
Honestly if Lina get a buff next time and her rival(let's be honest, we're just cosplaying Lone Druid) gets nefred, she may become a great midlaner again.
But that's terrible. You definitely don't need Tranquil Boots to regen HP loss from Soul Ring, I've played like 15 games with it and HP loss easy to sustain as long as you're not tanking creeps to much. Tranquil Boots are terrible anyway, they give no HP, they don't let you chase because they break the moment you land a rightclick on the enemy hero, they basically only give you HP regen which you don't need and degenerate you into a walking Eul's-LSA with 1k HP and almost no answer to being initiated on except Eul's which doesn't let you survive most of the time anyway.
1) If you go for Bloodstone you get Soul Ring. It's way more mana sustain than Arcane Boots, HP loss isn't a problem as long as you're not tanking creeps too much, and it eliminates the need for Arcane Boots which are terrible if you're not going for Lens-Aghs or smth.
2) Get Phase Boots instead of Arcanes and max your passive 2nd. It's way more damage aganist everything and it's extremely efficient because you only need to cast LSA(which is also cheaper for some time since you don't max it) to keep the stacks up and the passive does the rest for you. With Phase-SR you can easily clear the whole jungle with an efficiency no other build can provide and this is super important because your spells cost a stupid amount of mana to sustain.
3) Bloodstone is redunant. It is a very passive item, and you do not absolutely need it to sustain yourself like Storm Spirit or Timbersaw do. If you want survivability AND sustain, get Linken's. It provides the very same things as Bloodstone in a lesser amount, with a great active and some stats on top.
4)Either get Aghs, or completely revert your talent choices. There are basically 2 ways you can build core Lina - you eihter get Lens, Eul's, Aghs etc. , instantly burst a key enemy hero in a fight and then throw spells around, OR you don't get those and go rightclick. You are trying to build a caster Lina without Aghs, which is her best item by a large margin. If you want to pick up -Slave cd and spell amp, by all means do it. But get Aghs then, caster Lina without Aghs makes no sense, and it's not just about piercing spell immunity(which you don't always need).
Also, no matter which build you go, and regardless of what position you're running Lina in, -25s respawn time is better than 60 LSA damage, it's just something you should always opt for.
5) You generally don't want to jump into fight as soon as you're 6, similarly to most other mid heroes. A counter-gank TP or an occasional smoke gank is okay, but running around forcing fights is just extremely risky and generally not rewarding. Your goal is to take down enemy mid T1 tower, get Eul's/SB as soon as you can and then go for pickoffs. Think of Lina as of SF in this regard.
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By this logic, buybacks aren't needed if you're careful and don't die. And HP isn't needed if you're careful and don't take damage. But you will take damage. And you WILL die because you're playing one of the most paper cores in the game, and unlike with others it doesn't get better later. In any normal game dying as Lina is inevitable, in difficult games you will die 7+ games and it's completely normal. However, every second spent in the tavern is a second not spend earning gold or getting **** done around the map.
Usually -respawn time talents are one of the worst in the game, they're mostly given to supports or cores without farm priority pretty late into the game and they don't accomplish anything most of the time. However, Lina IS a farm priority hero with high farm speed and she gets lv10 at ~12 mins as a core which is early enough to have impact. If you read analysis on +GPM talents, almost always they factor in how long will this talent serve you until the game ends. It's the same thing with -respawn time, if you die just 5 times after acquiring it(which, as I said, usually happens) that's already 2+ minutes not spent dead but acquiring money, taking objectives etc.
It's not amazing by any margin, I'd prefer the old 250 mana/20 damage talent choice, but +60 LSA damage is just terrible.
Especially it makes no sense to forgo -respawn time when you're so adamant about getting Bloodstone for whatever reason. You will usually not go over 20 charges unless you're completely stomping, and 20 charges give you -60s(85 with the talent) once, then you respawn with 13 and that's 39(64 w/ talent) seconds only. When you're level 25, you are dead for 100 seconds, so it makes total sense stacking -respawn time.
You're only telling people what to do once you're set and you're doing good, but now how to do good when things are bad. People don't need a guide to win with Lina when they're 10/0 15 minutes in. People do, however need a guide on what to do when their mid is camped by 3 heroes and they're 0/4 after the laning phase, their other lanes are falling apart too and they only have Arcanes Null Bottle 10 minutes in.
If you hate my build about Lina, make your own one about her. Seriously, you seem to be really against it. I don't care if you don't like it, but you could have just given me a simple reason why you don't like this build rather than ranting on about my 'cookie-cutter' build. Anyhow, what happened to the whole thing about Dota 2 being fun? It ain't about the best build.
:/
HotD and Echo Sabre on Dark Seer because of his lv20 +dmg talent is a fun build.
Going mid Lich hoping to survive until level 20/25 and then wrecking everyone is a fun build.
Taking a hero in their most common position and just replacing good items with supbar ones is not a fun build.
I gave you my reasons already multiple times, you try to play a hero with a particular playstyle while skipping their best item for that playstyle.
Without talent, Q+W = 520 damage
With talent, Q+W = 580 damage
Melee creeps have 550 HP.
It's the difference between killing a creep wave in 2-spells and putting creeps at low HP.
I guess it's not rly a valid argument since everybody does it, but for it to work you also need to max LSA second - and I'm REALLY not a fan of that(but this guy goes a caster build(kind of?) so I guess it's fine). I'm a fan of leaving LSA on lv1 for as long as possible, so it costs 100 mana and allows me to keep my stacks up at leisure. 30 extra mana toll may seem marginal, but it adds up and becomes a real problem and if you don't believe me, look at SF.
By the way, I think you may find it interesting, I've been trying different stuff with Lina to make her playable and so far I've come with this build:
https://www.dotabuff.com/players/160739465/matches?hero=lina
Basically, you get 2 branches and FF(I've been getting Null but then I tried 2 branches and it's so much better and changed my lane dynamics completely), right off the bat doublewave enemy mid, get fast level 2, righclick them into submission with cheap passive stacks, get Bottle(+observer if you haven't been pulled with it) and then continue being a massive **** to the enemy mid. Then you get Boots- Soul Ring-Phase and then straight Atos into Pike. Excuse me for the ****ty pun, but RoA is ****ing fire on Lina and I don't know why I've been going Eul's all this time.
The benefit of this build that you don't have 800 HP anymore, you have setup that is better than Eul's in pretty much every way, you don't have to expose yourself and can do everything from 800 range, and you deal a ****ton of damage, since your target stays in their place and you get free 40 damage at 15. You also can farm fast AND join fights at will because of Soul Ring.
Honestly if Lina get a buff next time and her rival(let's be honest, we're just cosplaying Lone Druid) gets nefred, she may become a great midlaner again.
What do you think?
http://www.dotafire.com/comment-link?comment_id=135461
= almost infinite mana to spam Q+W and become the new SF.
With SR it's only 120 mana. Which you regen in about 15-20 seconds. You get one free Q+W combo every SR cooldown.
2) Get Phase Boots instead of Arcanes and max your passive 2nd. It's way more damage aganist everything and it's extremely efficient because you only need to cast LSA(which is also cheaper for some time since you don't max it) to keep the stacks up and the passive does the rest for you. With Phase-SR you can easily clear the whole jungle with an efficiency no other build can provide and this is super important because your spells cost a stupid amount of mana to sustain.
3) Bloodstone is redunant. It is a very passive item, and you do not absolutely need it to sustain yourself like Storm Spirit or Timbersaw do. If you want survivability AND sustain, get Linken's. It provides the very same things as Bloodstone in a lesser amount, with a great active and some stats on top.
4)Either get Aghs, or completely revert your talent choices. There are basically 2 ways you can build core Lina - you eihter get Lens, Eul's, Aghs etc. , instantly burst a key enemy hero in a fight and then throw spells around, OR you don't get those and go rightclick. You are trying to build a caster Lina without Aghs, which is her best item by a large margin. If you want to pick up -Slave cd and spell amp, by all means do it. But get Aghs then, caster Lina without Aghs makes no sense, and it's not just about piercing spell immunity(which you don't always need).
Also, no matter which build you go, and regardless of what position you're running Lina in, -25s respawn time is better than 60 LSA damage, it's just something you should always opt for.
5) You generally don't want to jump into fight as soon as you're 6, similarly to most other mid heroes. A counter-gank TP or an occasional smoke gank is okay, but running around forcing fights is just extremely risky and generally not rewarding. Your goal is to take down enemy mid T1 tower, get Eul's/SB as soon as you can and then go for pickoffs. Think of Lina as of SF in this regard.