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I really liked this guide. You have a solid way to explain the mechanics on this hero. I've been playing him for a while now, and contrary to what I believed, he's a good laner. With his skill set you can prevent ganks while harassing the laners.
One thing to add: Rubick is mostly consider for his ultimate Spell Steal since it can grab gamechanging ultimates like Black Hole or Ravage. However, it is sometimes best to focus on stealing what YOU CAN and not what YOU WANT. This means that sometimes we Rubick players get hyped about the ultimates we can steal, and miss the chance to steal an overall good non-ultimate skill. Skills like Fissure, Disruption, Venomous Gale, Thunder Clap and almost EVERYstun or disable guarantee ganks with both the use of Telekinesis and Fade Bolt. Who doesn't like playing against an Earthshaker who doesn't enchants his totem after using Fissure, just so you can steal it and start ganking with it ? Te possibilities are endless, and be sure to consider Rubick as a pick even though there are no gamechaning ultimates, as normal skills are also useful.
I think you can still throw to higher ground. I've done so.
Poor wording on my part! You are correct that you can throw onto higher ground, but you can't throw onto high ground that is inescapable. So think the high ward ground areas.
Also you are correct! I forgot drums, thank you.
And I will add a friends and foe section now since it seems to be a popular thing people want.
Thank you to everyone that has commented thus far! Means a lot.
The guide is nice!
Consider adding Drum of Endurance to core options as it is simply amazing on Rubick. Also you can make a section where you explain which spells are good to steal in which situations etc. and a friends/foes/food section :)
actually a preet nice guide i love it :D
you wrote a lot about the hero and the skills not much about the items i would add more for the items chapter that would be preetier and better...
any way you can add the alie\foe\food chapter
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One thing to add: Rubick is mostly consider for his ultimate Spell Steal since it can grab gamechanging ultimates like Black Hole or Ravage. However, it is sometimes best to focus on stealing what YOU CAN and not what YOU WANT. This means that sometimes we Rubick players get hyped about the ultimates we can steal, and miss the chance to steal an overall good non-ultimate skill. Skills like Fissure, Disruption, Venomous Gale, Thunder Clap and almost EVERY stun or disable guarantee ganks with both the use of Telekinesis and Fade Bolt. Who doesn't like playing against an Earthshaker who doesn't enchants his totem after using Fissure, just so you can steal it and start ganking with it ? Te possibilities are endless, and be sure to consider Rubick as a pick even though there are no gamechaning ultimates, as normal skills are also useful.
+1 for the guide ! :D
Game on!
I think you can still throw to higher ground. I've done so.
Poor wording on my part! You are correct that you can throw onto higher ground, but you can't throw onto high ground that is inescapable. So think the high ward ground areas.
Also you are correct! I forgot drums, thank you.
And I will add a friends and foe section now since it seems to be a popular thing people want.
Thank you to everyone that has commented thus far! Means a lot.
Consider adding Drum of Endurance to core options as it is simply amazing on Rubick. Also you can make a section where you explain which spells are good to steal in which situations etc. and a friends/foes/food section :)
you wrote a lot about the hero and the skills not much about the items i would add more for the items chapter that would be preetier and better...
any way you can add the alie\foe\food chapter
GL hope i helped