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Great guide! Really enjoyed plaing Q/E Invoker since I only knew about Q/W.
But in my eyes, it's more useful to get Quas and Exort to lvl 4 before ever getting a point in Wex. The double Forge Spirits and the even greater damage with Sunstrike make pushing and ganking way easier. The Wex-based crowd-control spells like Blast and Tornado do matter when the first big teamfights occur and Kael wants to initiate, but imho the priority with this build should be pushing, cuz Kael is so damn powerful at that with Q/E!
Itemwise, I think it's hard to say whether Force Staff or Scepter is more important. For teamfights and crowd-control, the massive amount of spells you can churn out with a Invoke-CD of 4 or even 2 secs is amazing! For mid-game skirmishes, the positioning and chasing abilities with Force Staff will do better. YOur opinion? :)
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But in my eyes, it's more useful to get Quas and Exort to lvl 4 before ever getting a point in Wex. The double Forge Spirits and the even greater damage with Sunstrike make pushing and ganking way easier. The Wex-based crowd-control spells like Blast and Tornado do matter when the first big teamfights occur and Kael wants to initiate, but imho the priority with this build should be pushing, cuz Kael is so damn powerful at that with Q/E!
Itemwise, I think it's hard to say whether Force Staff or Scepter is more important. For teamfights and crowd-control, the massive amount of spells you can churn out with a Invoke-CD of 4 or even 2 secs is amazing! For mid-game skirmishes, the positioning and chasing abilities with Force Staff will do better. YOur opinion? :)
All in all, awesome guide, thank you!