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Searing ChainsEmber Spirit unleashes two fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage. • Radius: 400 • Duration: 1.5 / 2 / 2.5 / 3 • Total Damage: 90 / 160 / 230 / 300 • Unit Counts: 2 • Mana Cost: 110 • Cooldown Time: 14 / 12 / 10 / 8 Sleight of FistEmber Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps. • Bonus damage to heroes: 30 / 60 / 90 / 120 • Radius: 250 / 350 / 450 / 550 • Cast Range: 700 • Creep damage penalty: 50% • Mana Cost: 50 • Cooldown Time: 30 / 22 / 14 / 6 Flame GuardEmber Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost. • Radius: 400 • Damage per second: 30 / 40 / 50 / 60 • Damage absorbed: 80 / 220 / 360 / 500 • Duration: 8 / 12 / 16 / 20 • Mana Cost: 80 / 90 / 100 / 110 • Cooldown Time: 35 Fire RemnantEmber Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last. • Cast Time: 0 + 0.53 • Cast Range: 1500 • Max Charges: 3 • Charge Replenish Time: 38 • Remnant Duration: 45 Activate Fire RemnantSelect the Fire Remnant to arrive at. • Damage: 100 / 200 / 300 • Radius: 450 • Mana Cost: 150 |
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