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nice rubick guide helps get some new rubick players in a good spot and also help some rubick normal players get higher +1 from Me looking forward to see the guide get completed keep it up
Thanks, I love playing Rubick and I decided to share my playstyle.
It's taking a lot longer than I expected due to the fact that I had midterms soon after I intended to finish and I'm having a lot less free-time in class to type up the guide than I did before. However, I promise it will be done sooner or later... ^_^'
I won't be making any promises in terms of a date this time because I hate to disappoint.
The issues with
2) He lacks enough damage to be successful in ganks
1) This is a great problem. You will have to solve this by positioning mostly, but choosing the right item to counter the enemy is a great thing, such as a
2) This is one of the trickier things to solve, as you don't want to have to put damage items on Rubick as that is just stupid!
Another issue is that you can pick another hero that is better for quite a lot of the time. Against enemy ganking lineups, he is useless, he is just too squishy and they are too good at getting up close and smashing your face in. He excels against teamfight enemies, rather obviously due to his ultimate :p
It isn't easy to pull off, so if you're trying him out for the first few times I wouldn't recommend it. But if you're experienced with him it can work very well, just don't go against
Back to the guide,
As I mentioned in the guide, Rubick in general is a situational hero and isn't the kind of hero who can be thrown into any game and be expected to do well.
I plan to put in a section as to which heroes you do/don't want to face up against and why, but I haven't put any details in place yet.
As for AC and BM, I put them in Situational items, not typical items you will regularly get (or at least I intended to, new to guide-writing so the sectioning/grouping may be off)
The main reason I would even remotely suggest AC/BM to any Rubick player is if you're paired up against a team that tends to want to pound your face in regardless of the circumstances.
So, extra armor +/- will help your team save you and you save yourself, and Blademail will help you fight back against that pesky right-clicker who keeps trying to poke you, and Blademail isn't as expensive as AC, whilst giving you needed Armor (Rubick is squishy, derp.) and a decent enough Int gain to give you some kind of breathing room for casting.
Typically I go for
If you can't really get a substantial amount of gold and you're getting hit alot, an inexpensive
If you get the gold for it then I would suggest a Aghs, but honestly it's a lot of money to pool together for one item and because you're a support, farming is not quite your role.
Often it can be tricky, but where's there's a will, there's a way.
The issues with
2) He lacks enough damage to be successful in ganks
1) This is a great problem. You will have to solve this by positioning mostly, but choosing the right item to counter the enemy is a great thing, such as a
2) This is one of the trickier things to solve, as you don't want to have to put damage items on Rubick as that is just stupid!
Another issue is that you can pick another hero that is better for quite a lot of the time. Against enemy ganking lineups, he is useless, he is just too squishy and they are too good at getting up close and smashing your face in. He excels against teamfight enemies, rather obviously due to his ultimate :p
It isn't easy to pull off, so if you're trying him out for the first few times I wouldn't recommend it. But if you're experienced with him it can work very well, just don't go against
Back to the guide,
After noting the changes (I wasn't made aware of it), I agree it is well worth it, however, don't you have to steal a different spell first before cooldowns are refreshed?
Ahh...yeah...just checked and you do ._l.
Oh well, Use some other Spell then steal
This is the old
Imagine that an Enigma uses
There's quite a lot of possibilities with
After noting the changes (I wasn't made aware of it), I agree it is well worth it, however, don't you have to steal a different spell first before cooldowns are refreshed?
I mean 10 second CD is still helluva lot better than a large one, but I think I understand how the ult works for the most part :S
lol
I don't like Aghs, too much money, and the listed items, I think, are better. That, and if you spellsteal from someone who DOES have aghs, you get the Agh's level spell (so I've heard, never done it myself personally).
The cooldown isn't that long, and typically you only need the couple of spells (given you don't screw up and pick up rot/etc).
This is the old
Imagine that an Enigma uses
There's quite a lot of possibilities with
The cooldown isn't that long, and typically you only need the couple of spells (given you don't screw up and pick up rot/etc).
However, I will go ahead and list it as a situational item. Getting Agh's is relying on the enemy team not picking up Aghs and you being able to pick up their ultimates almost regularly.
And late-game, overall, you want two things on Rubick: Survivability, and mana. You take those, the rest of the game is ALL about how you use Telekinesis/Spellsteal. I simply listed some items you CAN pick up, I've never picked up AC on Rubick either, but the +/- armor would work well enough, since Rubick is a teamfight oriented hero.
Pretty normal build, good guide so far. I also do agree that Aghs Scepter should be added into the late game items. Regarding your situational items, I've personally never seen a Rubick carrying an AC. Would love to see one though :P
thanks, I was wondering how people did it- had high hopes I'd get the answer out of sheer luck.
I'm doing this mostly as something to keep me busy during college classes, so I'll have another update by, at the latest, Tuesday. Hoping to be finished next Thursday, but I'm really lazy so idk.
and Rubick is a pretty viable mid, having a nuke and a disable handy, and his disable being able to manually alter positioning (unlike any other spell in the game, closest thing to it is really Force Staff/Glimpse).
I PERSONALLY don't like playing Rubick mid, as his squishyness tends to muck things up if he's caught out or silenced/stun locked, and albeit Rubick transitions extremely well into the late-game, I feel he is more a utility spellcaster rather than the nuker that he is early-mid game with Fade Bolt, and the damage reduction kinda falls off (situational, given that if you steal some really sick spells and combine them with great items like Orchid, you can become extremely effective).
My favorite position for him is safe lane babysitter, because that's what he does best- nuking mid game, feeding carries by chucking heroes to them, and chucking chasing heroes away from weakened carries. Spellsteal is hands-down the best and worst spell in the game- it leaves so much room for utility, but a lot of room for error. If you don't steal the perfect spell at the perfect time (if there wasn't a good spell to steal you wouldn't be playing Rubick), your squishyness will get the best of you and enemy heroes LOVE bashing down an out-of-position Rubick (sometimes they don't even wait for you to be out of position, hence my placing Ghost Scepter as a situational item.)
I agree with you there but imo you should mention that
And spell steal is amazing because who doesn't like a convenient
I'm doing this mostly as something to keep me busy during college classes, so I'll have another update by, at the latest, Tuesday. Hoping to be finished next Thursday, but I'm really lazy so idk.
and Rubick is a pretty viable mid, having a nuke and a disable handy, and his disable being able to manually alter positioning (unlike any other spell in the game, closest thing to it is really Force Staff/Glimpse).
I PERSONALLY don't like playing Rubick mid, as his squishyness tends to muck things up if he's caught out or silenced/stun locked, and albeit Rubick transitions extremely well into the late-game, I feel he is more a utility spellcaster rather than the nuker that he is early-mid game with Fade Bolt, and the damage reduction kinda falls off (situational, given that if you steal some really sick spells and combine them with great items like Orchid, you can become extremely effective).
My favorite position for him is safe lane babysitter, because that's what he does best- nuking mid game, feeding carries by chucking heroes to them, and chucking chasing heroes away from weakened carries. Spellsteal is hands-down the best and worst spell in the game- it leaves so much room for utility, but a lot of room for error. If you don't steal the perfect spell at the perfect time (if there wasn't a good spell to steal you wouldn't be playing Rubick), your squishyness will get the best of you and enemy heroes LOVE bashing down an out-of-position Rubick (sometimes they don't even wait for you to be out of position, hence my placing Ghost Scepter as a situational item.)