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I'm a new player (no more than 2 months now) but I played Shaker a bit and would love to see some suggestions added to this build (as others will list ES even as Carry).
1 - This is probably pretty damn obvious, but Fissure can also be used to save your teammate's *** from an enemy gank, blocking enemies passages and making time for them to run away. It also can be used as a semi-ult skill behind trees with an allied vision of the situation, trapping 1-3 enemy heroes and getting that advantage on a team fight without Echo Slam and/or Blink Dagger.
2 - Fissure is really cool, but ES is a game changer as Initiator really. That should be your focus after laning phase ends. A well thrown Ult is key for winning team fights, and can (and should) be combined with Fissure for the chain-stun / extra damage / bottleneck effect. Trying to right-click enemies after an ult-stun is probably a bad idea as well before getting tanky, as ES is REALLY slow and melee, best option is usually do your thing and leave the area.
3 - After Blink Dagger (mid game preferably) your ES becomes a ganker as well! It can chase weak enemy heroes left over from team battles, or a lone pusher. Just blink + fissure, chain-stun with Totem and you will get the kill.
4 - I would add an Urn of Shadows as recommended item as it gives you mana regen and extra Str, and can be combined from initial Gauntlets (helps with initial last hits). It will most probably pay itself up after the team fights begin. Would also do Shiva's Guard as an extra stun effect for teamfights against more tanky enemies.
Thanks for reading (if you ever do), please notice that those are my options, please ignore if there's anything stupid here :)
Thanks guys, will update - I had thought of the Blink Strikes, but figured to keep the list managable by only listing "reliable" methods, which they aren't quite. It is worth making note of thou!
Other things that can get round it is Tetherand the blink attack things from Phantom Assassin, and Riki. They won't always work to escape but probably worth a mention.
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I'm a new player (no more than 2 months now) but I played Shaker a bit and would love to see some suggestions added to this build (as others will list ES even as Carry).
1 - This is probably pretty damn obvious, but Fissure can also be used to save your teammate's *** from an enemy gank, blocking enemies passages and making time for them to run away. It also can be used as a semi-ult skill behind trees with an allied vision of the situation, trapping 1-3 enemy heroes and getting that advantage on a team fight without Echo Slam and/or Blink Dagger.
2 - Fissure is really cool, but ES is a game changer as Initiator really. That should be your focus after laning phase ends. A well thrown Ult is key for winning team fights, and can (and should) be combined with Fissure for the chain-stun / extra damage / bottleneck effect. Trying to right-click enemies after an ult-stun is probably a bad idea as well before getting tanky, as ES is REALLY slow and melee, best option is usually do your thing and leave the area.
3 - After Blink Dagger (mid game preferably) your ES becomes a ganker as well! It can chase weak enemy heroes left over from team battles, or a lone pusher. Just blink + fissure, chain-stun with Totem and you will get the kill.
4 - I would add an Urn of Shadows as recommended item as it gives you mana regen and extra Str, and can be combined from initial Gauntlets (helps with initial last hits). It will most probably pay itself up after the team fights begin. Would also do Shiva's Guard as an extra stun effect for teamfights against more tanky enemies.
Thanks for reading (if you ever do), please notice that those are my options, please ignore if there's anything stupid here :)
P.S - does anyone know if Skewer allows you to bypass a Fissure?
Yes it does