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9 Votes

[Dynamic] Goo's Guide to The Techies Mentality

September 15, 2014 by TheGooGaming
Comments: 9    |    Views: 25260    |   


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ChiChi (47) | February 24, 2015 10:08am
Very good guide! Been trying Techies for some games now, but the road is long, dark and full of terrors...

+1 for the useful info plus funny writing!

Please consider doing a section on the roaming Techies and best mine places (to secure areas/kills, block camps, etc).

PS: Loved the Goo game :)
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TheGooGaming (29) | September 17, 2014 10:52am
Zerak Kyria wrote:

Errr first thing. Techies doesn't go mid. Never will they go mid. 1, they will loose the lane, 2. very easy to gank them at lvl 1 and get kill. and bottle is not going to be useful, you don't need the hp regen and the 70 mana it gives per use won't that good. it just delays core items on him. Also Eul's is core on every single build. You NEED the move speed without it ur dead with suicide squad on cooldown. and how does omni prove trouble some to remote mines? just because he can be magic immune and have gem it's practically the same as a ranged hero getting gem.



Look up professional DotA Matches with Techies picked, and going Mid. You Need Bottle in Mid. Techies needs constant mana injection in order to not lose his lane in the first place, using land mines to push the lane, take the tower hopefully. If bottlecrowing didnt exist, Techies mid wouldnt exist.

I have played Techies competitively back in the day, on the Mid Lane. With certain strategies it can be very efficient, on the hands of an skilled midder and experienced Techies player, its devastating.

Gotta try it for yourself. Again and again.
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TheGooGaming (29) | September 17, 2014 10:46am
JohnsonJack wrote:

Great guide! Lot's of information and fun too.

However, I would like to know how to contribute in teamfights as techies so it's not always 4v5 when Techies are picked. It's next on my all hero challenge and I don't wanna **** my team over =C


I understand your worry, basically in teamfights you should try to put Stasis Traps kinda everywhere, if the fight drags for long, you can get some stuns off. Try euls-scepterin' the carry and stuff, spam Remote Mines to try add some damage from your team, and Force Staff your teammates if they went too deep.
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Zerak Kyria (8) | September 17, 2014 1:19am
Errr first thing. Techies doesn't go mid. Never will they go mid. 1, they will loose the lane, 2. very easy to gank them at lvl 1 and get kill. and bottle is not going to be useful, you don't need the hp regen and the 70 mana it gives per use won't that good. it just delays core items on him. Also Eul's is core on every single build. You NEED the move speed without it ur dead with suicide squad on cooldown. and how does omni prove trouble some to remote mines? just because he can be magic immune and have gem it's practically the same as a ranged hero getting gem.
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JohnsonJack | September 16, 2014 10:30pm
Great guide! Lot's of information and fun too.

However, I would like to know how to contribute in teamfights as techies so it's not always 4v5 when Techies are picked. It's next on my all hero challenge and I don't wanna **** my team over =C
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TheGooGaming (29) | September 16, 2014 1:03pm
By the way, thanks to the moderator and/or bot that censored my swears. I kinda crossed the line there.
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SemiViral | September 15, 2014 6:30pm
Well I'd assume that the reason it's lost power is because when Techies came out a lot of idiots thought they could just play him in Ranked. GG plays, I must say, having seen many pro Techies. Well, they said they were pro. But like I said, GG plays.

It's just not scary. If you play with a good Techies, one who is getting random minefield kills everywhere, you'll maybe think about that little sign. It needs to be bigger, too. VOLVO. MAKE IT BIGGER.
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TheGooGaming (29) | September 15, 2014 2:43pm
SemiViral wrote:

Love this. Didn't get the reference, though :(
Anywho, I never really used the sign. I mean I played 3 techies games just this morning and I (ofcourse) had the best kill/death ratio. But never once did I place that devious little sign. Oh, it just popped into my head the mind games that little bastard could cause. Just walking into an area that was shadowed and seeing that sign. Makes my heart flutter, the indecision!

Anyway, upvoted. I will try out all of this later today. I see it going very, very well.


Its a reference to an old school glitch very commonly used in Super Mario World speedruns, any speed runner knows it, the orb glitch. Nowadays it has been replaced with the cloud glitch.

The Minefield sign ability, honestly, has lost its power, pub wise, people, as i said, dont even notice it, or choose to ignore it. It still makes me think twice.

Good luck!
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SemiViral | September 15, 2014 11:59am
Love this. Didn't get the reference, though :(
Anywho, I never really used the sign. I mean I played 3 techies games just this morning and I (ofcourse) had the best kill/death ratio. But never once did I place that devious little sign. Oh, it just popped into my head the mind games that little bastard could cause. Just walking into an area that was shadowed and seeing that sign. Makes my heart flutter, the indecision!

Anyway, upvoted. I will try out all of this later today. I see it going very, very well.
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