17 | 18 |
2 | 12 | 13 | 14 |
1 | 3 | 5 | 7 |
6 | 11 | 16 |
4 | 8 | 9 | 10 | 15 |
Hello everyone, I am CarnEviL and this is my DroW Ranger Max DPS guide.
I have made this guide based only on my own experience of playing Drow Ranger with this style of play; which I tested on 100 games in last month.
My Win/Lose ratio with this build turned out to be 4:1 while playing solo without party; which I believe is quite good when you're playing with total strangers with which you don't have any hero pick or ingame discussions except calling misses.
While playing in party the Win/Lose ratio easily increases to 5/6:1.
Also one thing that should be noted that in lower level gameplay when you and your opponents aren't that high leveled in dota the element of surprise after getting mask of madness and killing off opponents like lycan/bounty hunter/riki/clinkz/sniper/magina/mortred or other hard carrys just gives you that nice giggle when they say "WTF?!?!!1!" in chat ;)
Firstly before most of you go crazy after you've seen the skill build without early Frost Arrows and/or Shadow Blade, let me tell you the PROs and CONs of this build:
PROs:
- Extreme maneuverability on the map and increased escape
- Maximum DPS in early and mid game
- Extremly increased chances of surviving ganks
- Early deaths won't set you back as much as it would with other builds
- Maximum experience gain on lanes/jungle
- Easier farming and denying creeps
- Able to kill 1v1 and even 1v2 almost every enemy in mid game
CONs:
- Limited ganking before basic items
- Phase Boots and Mask of Madness timings
Now a bit more info on the Skill/Item build and about the PROs and CONs of it:
The early item build provides you with more safer style of play and increased durability on lanes even if you are being harrased or not.
Therefore you are able to stay longer on your lane and collect money for your mid game items and deny your creeps to not allow your opponents fast leveling no matter if you are solo or not on your lane.
Boots of speed is your priority item after which you go into fast phase boots and wraith band finishing it off with morbid mask going into mask of madness.
As soon as you finish mask of madness you need to go for ring of aquila to get that increased attribute bonus and more important bonus damage.
You'll be able to get mid game items extremly fast (max 10min after you got your ring of aquila you should have sange and yasha and crystalis/hyperstone) so stay in your lane untill you think it's unsafe and then jungle a bit untill you finish your items.
As soon as you make yasha and after that sange you are able to do some ganking but if you have and doubts about it and think it would be unsafe for you, then you should wait for crystalis or hyperstone depending on what your opponents have.
- Crystalys or hyperstone dilemma:
Which item to get first after sange and yasha? Well it's quite easy honestly; If the opponents have more nukers/spellcasters then hyperstone on the other hand if they have more tanky based team then crystalys.
What you should be going for is based on can you kill them before your silence is done or not. With crystalys you can kill tiny/centaur/earthshaker/tidehunter/naix/magnus/davion or other tanky heros in a few hits if you are lucky to hit 1-2 crits, and against spellcasters you want to play it safe because if you can't manage to kill them without lucky crits you will most likely die after the silence or get serious burst damage on you.
For late game you can see that I've put 7 items instead of 6, reason for that is quite simple:
- If the opponents have evasion based carry heroes like mortred/void or items with evasion gain you should go for monkey king bar to negate their evasion and again go for safer gank positioning or focus them down 1v1 or 1v2.
- On the other hand if they are more dps based you need that butterfly for your own evasion and agility bonus which combined with your passive aura turns out to be godly boost in your damage.
Also after you get all of your late game items and you start to gain a lot of extra money you are then safe to sell your mask of madness and make satanic and leaving yourself with phase boots and sange and yasha that you have from start.
Any extra money you have or gain after satanic leave for buybacks since that is the most important thing if you reach end game and the game is still going on.
For this kind of gameplay you shouldn't be playing mid lane.
It's better to leave mid lane for other ganker type of heroes that can do burst damage early game or have some kind of slow/stun spells.
Reason for this is that you want to get your mid game items as soon as possible so stay on lanes and if possible ask your team to provied you with one support hero but even if you aren't getting any support you are still able to easily last hit creeps to easily collect your important gold.
Curier is a must have.
You can easily acquire phase boots via side shops on lanes but you need the curier to get ring of aquila and mask of madness as soon as possible by using a curier so you don't spend valuable time going back to base while you could've spent it on lane farming on jungleing to get your other mid game items earlier.
This problem is usually a game winning factor since you are losing around 2 minutes each time you are going back to base and back to your lane to get your items.
Team pushes/defenses/ganks:
In mid game when you see 3-4 players going as a team to push one lane or defend it, this is your time to farm.
At that point you need to go to a different lane than them and fast farm for as long as you can until you think you might get ganked.
One of the most basic Dota 2 mistakes players are making is when they use all 5 heroes to push one tower while in that time one of them could easily push one other tower to get his team that huge money increase that one tower provides plus the experience of a solo lane when there is noone to deny creeps.
Early game deaths:
If you die lets say before you hit level 6-7-8 don't spend money on teleport if you have your phase boots or money to finish them.
The average 1 minute normal movement travel to reach from your base to creeps on your lane is a problem without phase boots but if you have them that travel time is greatly reduced and isn't worth spending 135 gold for a TP scroll.
Only get TP scroll if you know you'll be able to stay on that lane for at least 1minute without any opponents so you could get two waves of creeps to last hit.
Phase boots and Mask of Madness timings:
This is one of the most important things you need to pay close attention to while playing with this kind of style.
Charging an opponent that you could easily take down 1v1 is sometimes extremly dangerous and can be devastating if you don't time your items right.
Going against an opponent with badly timed mask of madness can easily get you killed. If you are charging a spellcaster like lich/rubick/lion/ogre magi or someone similar, with mask of madness turned on before they see you is great but only if you hit them right with your silence, if you miss you will probably die.
Phase boots timing is sometimes a kill bringing item, especially if you're coming to your opponent from behind or from a side so you can land a few hits before he sees you.
Don't activate them to come to him faster but land a few hits and then if he start to run away then activate it and use the shoot-move tactic (attack-move a bit, attack-move a bit...), that way you'll no longer lose your kills because opponent lives with 1-hit HP left.
Thank your for reading my guide and any comments/likes on it will be greatly appreciated.
If you have any questions about this build or want some more guidelines into decision making ingame with this style of play you can contact me on:
E-mail:
[email protected]
[email protected]
Steam:
r4yd0n
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (2) View Comments
You need to log in before commenting.