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*slow clap*
A-ha-halmighty money! Root of all evil. :)
Ok. Good to know.
If you have any partner with a reliable stun, you can gank easily.
Just eat Alpha Wolf or Ghost.
1-Q
2-W
3-W
And now you hopefully have your tranquils and orb. You might be level 4, who knows.
Natural high HP and armor from tranquils makes tower diving easy, scorching earth + 90 or 50 bonus movespeed and only the fastest heroes or those with an escape can escape.
he can gank(barely), but if the enemy is faster than him (which they are most of the time) or there is an allied hero nearby (which there always is), doom don't do **** bruh .-.
fun fact : at level 1,
and he needs a tonne of farm before being anywhere near relevant in the game.
"and he needs a tonne of farm before being anywhere near relevant in the game."
"and he needs a tonne of farm before being anywhere near relevant in the game."
[/"and he needs a tonne of farm before being anywhere near relevant in the game."b]
Seriously, does nobody else build
the culmination of all of these results in a very sub-standard offlaner.I would rather lane him with with a solid babysitter who can get him the farm that he needs to get an early midas.
A doombringer just cannot sustain himself against a competitive tri/dual lane simply because he has no way to negate damage, his item choices are very important to him (unlike that of a
hope this comment is insightful enough XD
Edit: also, the static nature of the builds kind of underestimates the very large plethora of items that a doom can purchase.If i have to play an offlane doom, i would rather make utility items such as
Edit 2: the absence of a
Also, a sidenote.With the current changes in meta not being huge for junglers and the late-game heroes making a comeback, i would rather play a hard-dual lane with doom, and transform him into a spell-caster hero with a core blink>aghs>refresher because lets face it, other than farming faster than other heroes and having an annoying ultimate, our friend from hell doesn't do much.And even at that it is not that difficult to run away from doom and just wait till he pops his doom on somebody.
Doom does not do well in pressure-type playstyle games, meaning that in the late game, the doom pick is counterintuitive in the sense that he has a very hard time against mega creeps.
*slow clap*
Oh man, I always looked at you as those top notch guide creatos and those that leave those insightful comments and are supportive and knowledgeable. Sad to realize that is not the case and that you are kind of a ****; is there any need to be so arrogant?