Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Do you know the strengh off Jug ? is because he has a 1.4 BAT (you hardly mentioned this in your guide and you should even know what is it) and a Critic that sinergy far better with agility/AS than damage itself.
You are not
Down Voted
Glimmer cape is negligible, sentry wards, gem, dust etc.
Now I do agree that
Now I'm not a Jugg player, so I can't help a lot on explaining you why this is almost always better then rush an Aghs, but I'm sure other people here can (including Yellulz, that has a point when he says supports can easily kite you if you go for this build). And still what you said about this being an effective build in low pubs could be right - but do we want to be settling into low pub stomps or to actually get better, more effective builds? :)
Now I do agree that
Now I'm not a Jugg player, so I can't help a lot on explaining you why this is almost always better then rush an Aghs, but I'm sure other people here can (including Yellulz, that has a point when he says supports can easily kite you if you go for this build). And still what you said about this being an effective build in low pubs could be right - but do we want to be settling into low pub stomps or to actually get better, more effective builds? :)
I've honestly never had issues with being kited. This will come with map awareness, getting behind your enemy and even using smoke situationally. Not to mention there are situations where engagements are forced, and situations where you might be 2v1, and drop your omnislash with aghs and watch them melt. The sheer strength of having aghs in the super early game is hilariously broken, this is just the way I see it, my personal experience with doing this. People will not immediately recognize that the early aghs allows you to win 2v1 fights with ease and they will force engagements with you and all kinds of stupid will occur.
But as far as aghs overall effectiveness, it does diminish into the late game, so the earlier you get it the better, how early though is purely situational.
Building BF or aghs is a huge point of contention among Juggy players, but Jugg is NOT a hard carry, he will get straight up stomped by a Medusa who built properly, or a Phantom Lancer or a Slark in the late game, so getting battlefury on him in order to farm up his typical carry items, butterfly, manta etc, is futile, because you're going to lose in the late game to most baddies anyway.
What I've found is having the massive stacks of armor reduction, at least makes late game fights immensely easier for your teammates and overall makes the damage output of your whole team better.
Now I do agree that
Now I'm not a Jugg player, so I can't help a lot on explaining you why this is almost always better then rush an Aghs, but I'm sure other people here can (including Yellulz, that has a point when he says supports can easily kite you if you go for this build). And still what you said about this being an effective build in low pubs could be right - but do we want to be settling into low pub stomps or to actually get better, more effective builds? :)
Sorry chichi :0/, i had to say those harsh things because dotafire has many misinformation guides, also few people know how to theorycraft in dota comunnity, but i will take easy now
So, what the hero has ?
https://www.google.com.br/imgres?imgurl=http%3A%2F%2Fi.imgur.com%2F5DDbhXT.png&imgrefurl=https%3A%2F%2Fwww.reddit.com%2Fr%2FDotA2%2Fcomments%2F1iox0w%2Fnumber_of_normal_slashes_during_omnislash_in_dota2%2F&docid=G2Ql231XvCf-zM&tbnid=23pq8IPU3mntNM%3A&w=999&h=577&bih=599&biw=1366&ved=0ahUKEwj5lt-5ypzNAhWBTSYKHWX1DWAQMwggKAIwAg&iact=mrc&uact=8
This graphic shows how
This is a guide for pub stomping not competitive play.
Armor is always cheaper than agility, so buying armor will always be more cost effective, Assault Cuirass is one of the most cost effective items in the game, hands down, on any hero, and it's probably by design that a team can only have 1 of them, since the auras don't stack.
Jugg's bat is high as hell, but his damage is abysmal, he doesn't thrive in 1v1 man fights because of bat, or win team fights because of bat, he's not a hard carry, like I said in the guide, why don't you make battlefury? Because he's not a f*cking hard carry, building him for 60 minutes is a recipe to lose.
Mask of Madness is terrible pickup, the bonus attack speed is mediocre, and comes at the cost of reduced survivability, obviously this doesn't matter during your ult, but when your slashes are low and you pop ulti quickly, your mask duration is going to last longer than the duration of your ulti and that's going to make you squishier than you already are. Not to mention MoM got nerfed to hell, it's not an item I'd pick up on any hero now.
Not to mention mask does not scale well at ALL compared to more expensive items with pieces around the same price. I'd rather have a hyperstone than a mask. Sorry fam.
Jugg´s BAT is not high as hell, it one of the lower bat we have in doto, just losing to alchemist
How can
Also sorry for not being polite at first :p, comments like mine that cancerous the entire dota comunity
I don't think I'll ever pick of MoM, is it cost effective in the early game, yes, is it a good item? No. There are too many negatives to getting it. It's a wasted slot by 30 minutes imo.
Before it got nerfed it was one of the best items in the game if not the best. When you talk about the attack speed bonus it adds to your ultimate though, that's not going to make a very big difference, why? Because your normal attacks are few and far between early game, and their damage is abysmal, the same reason I don't build battlefury. Jugg hits like a feather until the super late game or until you have lots of armor reduction.
When I build a hero I look at total hp versus total armor. If your HP is over 2,000 you should focus on getting straight armor. Assault Cuirass is the single most cost effective armor item you can buy. The armor reduction adds a good deal of dps on top of the additional attack speed. I'm not sure if it adds the same amount of dps as butterfly, but it definitely adds more armor and the auras are a huge advantage to your team.
The other benefit to having desolator and assault cuirass is split pushing, because you will melt towers.
Even if it is a sub tier item, is better than aghs, also i would prefer building Sange Yasha for every purpose of the hero
So is Assault a high cost effective item and Mask of Madness and Sange Yasha low cost effective ? you just lost your argument few comments ago, if its so bad then why it is so picked up 5k mmr and on the pro scene ( and assault andd Desolator are 1k tier itens on jug)
Just to mention, that aghs is just bad pickup when enemy possibly makes manta xD...
Seriously, there are plenty of nice Jugg builds, why making up something new and worse?
When you take into account the 16% additional movement speed and the Skadi-like slow, it's the best chasing item in the game, and by far.
The guide you linked dates back from 2014. It's completely outdated, since SnY was buffed a ton since then, and drum got massive nerfs since then. There is no alternative to SnY now, it's the only item to do what it does.
I get deso after aghs not ac. Read the guide, the net gain from deso is higher than any other item jugg can buy when you combine the bonus right click/critical damage and slash damage. Picking up a desolator after aghs gives your ultimate a total of 3,834 damage that goes through spell immunity. That's like having 3 aghs laguna blades. It's an absolute no brainer to pick up aghs and deso.
Can we get your dotabuff or yasp so we can see your amazing results with this godlike build?
Also ghost scepters are your worst enemy so Difussal is at least situational
His crit increases his DPS by 35%. His BAT increases his DPS by 21% compared to the standard 1.7 BAT.
This means that it works as if he has a 63% DPS increase compared to another hero.
However, he still doesn't have a damage steroid. Just a multiplier to his overall DPS. So he scales as well with damage as he does with attack speed. There is no asymmetry between the two.
You are saying that critics dont scale better atack speed and Damage depending on their percentage ? build 5 Moonshard with PA Then :P
Seriusly test test wk and juggs critic, with the same damage(~150) and 5 moonshards, jug gives almost 500 damage more than WK in 5 seconds, i would post results but this would be offtopic.
Do you think jug does not scales better with Atack speed ? come on he atack between slashes, have a 35% critic and a 1.4 BAT, also he is a natural holder of Sasha Yasha and Basher, saying that is like saying
But anyway, if jug dont scales with atack speed just build
A crit is just a percentage increase to your DPS, since every hit is multiplied by the crit multiplier. Regardless of whether you build damage or attack speed, your DPS will be multiplied by the exact same multiplier.
Jugg deals more damage in 5 seconds than WK because he has better BAT. You're going to get the exact same result in percentage if you buy 5
PA scales almost only with damage. Jugg scales with BOTH damage and attack speed, and not one more than the other.