Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Apaz, your guide still appears as before, that is, not finished. Are you sure you hit the "publish" botton? I ask you because I was wrong about that myself for a while, saving new edits and thinking they were appearing online but nope... :)
You explained well the usage of Nature's Call but... how do I use the other 3 skills? Do I spam ultimate on cooldown? It seems a bit lacking not talking about the great Teleportation: I really think it is one of the strongest if not the strongest ability in the game and should be explained on detail.
I'll be eplaining the usages of skills in it's own section. (WIP)
Mek is actually a pretty useful item on furion. Good for prolonged pushing and very useful if you are trying to take roshan earlier than usual. Armor helps furion too since his build up isn't very great and the regen can keep you more prolonged.
Boots of travel is a very, very good item for a late game furion. You won't be pushing for prolonged periods most likely during late game as you won't be given the chance, so having an assured escape that isn't on a 20 second cool down is very important. Especially since yo won't be wasting a slot on a TP and you will be gaining from the move speed.
Blade mail can be a good item if you are going against a very DPS heavy team with certain pick off characters like phantom assassin or drow.
I also think it is important to note in your guide that you only go midas if you are going for a late game build since you do not receive profit from them for around 18 minutes. So it doesn't really resonate with something as your dagon build.
I feel this guide was a bit prereleased? It seems some parts are missing, something more conclusive than talking about dagon.
You explained well the usage of Nature's Call but... how do I use the other 3 skills? Do I spam ultimate on cooldown? It seems a bit lacking not talking about the great Teleportation: I really think it is one of the strongest if not the strongest ability in the game and should be explained on detail.
I was never a fan of Shadow Blade on Nature's Prophet because it is so predictable, that you'd better be selling it soon since it would be trash gold. I've had plenty more success with Blink Dagger (into the trees) instead of Hand of Midas because it allows me to take part in the game much faster than I would with a greedier build.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
You explained well the usage of Nature's Call but... how do I use the other 3 skills? Do I spam ultimate on cooldown? It seems a bit lacking not talking about the great Teleportation: I really think it is one of the strongest if not the strongest ability in the game and should be explained on detail.
I'll be eplaining the usages of skills in it's own section. (WIP)
The guide is currently not very close to finished, and I may have admittedly accidentally pressed the "Publish" button.
I'm going to go over almost all the Items in the game in detail, so I'll get to Mekansm and Boots of Travel eventually.
Thanks for your criticisms, and I'll be working overtime on finishing the guide.
Btw, I hate Shadow Blade too, but it's a good item on him unfortunately. I'll be going into detail on it. I, personally prefer Blink Dagger.
I'll get to it guys, I'll get to it.
Boots of travel is a very, very good item for a late game furion. You won't be pushing for prolonged periods most likely during late game as you won't be given the chance, so having an assured escape that isn't on a 20 second cool down is very important. Especially since yo won't be wasting a slot on a TP and you will be gaining from the move speed.
Blade mail can be a good item if you are going against a very DPS heavy team with certain pick off characters like phantom assassin or drow.
I also think it is important to note in your guide that you only go midas if you are going for a late game build since you do not receive profit from them for around 18 minutes. So it doesn't really resonate with something as your dagon build.
You explained well the usage of Nature's Call but... how do I use the other 3 skills? Do I spam ultimate on cooldown? It seems a bit lacking not talking about the great Teleportation: I really think it is one of the strongest if not the strongest ability in the game and should be explained on detail.
I was never a fan of Shadow Blade on Nature's Prophet because it is so predictable, that you'd better be selling it soon since it would be trash gold. I've had plenty more success with Blink Dagger (into the trees) instead of Hand of Midas because it allows me to take part in the game much faster than I would with a greedier build.
I liked your starting items. Good picks.