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I agree that the 6.79 changes are a significant nerf, but I don't think they're as bad as you make them sound. Even at level 1, Poison Touch mini-stuns on impact, which is a great way to cancel TP's and channelled skills. The 3 second slow and damage over time can be a huge deterrent to the enemy when chasing you, and can make all the difference in a gank. To not take at least one point by level 3 (let alone level 9) just seems crazy to me.
Putting levels into Wave is definitely a good idea, but the lower cooldown and increased cast range on Shallow Grave aren't enough to make me prioritize it above Poison Touch, even despite the nerf. In my opinion, having Poison Touched maxed by level 8 or 9 (especially once your mana problems are sorted out) is still far more useful in the mid-game. The mini-stun, the slow, and the damage over time are completely under-estimated. The 1 second stun is just icing on the poison cake!
I've tried carry dazzle a few times and while it's fun and effective (if you get really farmed), I find he just has too many weaknesses that he has to overcome at all different stages of the game. Early on he's great... even with just a Medallion and Phase Boots he's capable of crushing almost anyone in a 1v1 (with greedy Graves). I haven't tried the defensive approach, with Black King Bar, so perhaps that's an option I'll play around with. I like Sheepstick because it's also a support item so he isn't carrying in a traditional way, he's like a 2 position, and can later on transition back to a regular support (although do you want your carries transitioning back to support?).
Mid Dazzle rocks for sure, I'm a huge fan. But it means that you need an entire team composed around a high level early-game Dazzle. For that, I'd suggest a super early push strat (a
Also, I'd like to talk about carry
i used to be a Visage and Lich user, so i appreciate the Medallions and Mekansms and all that.
but i have 3 things that needs to be mentioned:
1) Your thoughts about Rod of Atos? i use this lately instead of a Soul Booster (or Bloodstone if i have enough money) i love its slow, chain with poison touch, and my allies would be super happy eating the prey, while having just the same Effective HP, and it's a bit cheaper (200g is a big deal when building Mek+MoC). it seems that you did not mention it in the whole guide
2) i find the utility build more effective, there is not one time that i feel that i justified casting weave at lvl6, not to mention a bit of mana problems with it, and
3) force staff is really fun, i just want to second emotion hahaha especially if played as babysitter/5, grave+force+stick+mek+wave+urn = fully refreshed dazzle haha just my thoughts
I'll see what I can do over the next weekend. Been meaning to update this as I've been playing Dazzle a lot recently.
I'll add Soul Ring as a situational... I really don't personally find it that useful. I can see why you'd do but here's why I don't like it;
1. I prefer a Medallion and find that the more I play a 5 support, the less I can spend money on stuff like a Soul Ring early game (and late game you don't need flat mana regen). The health regen is wasted on Dazzle and I believe Medallion brings so much more than a free heal every 30 seconds.
2. I rarely need to use
3.
So there are my reasons. The only reason I personally would see use in getting a Soul Ring is if we had a crazy early game pushing strategy where I maxed
You have a heal that costs roughly the same as the soul ring health loss, you have a free spammable heal/pushing ability/"nuke". I think soul ring is a core, especially when you're out of mana and you carry is about to die (use soul ring and shallow grave them!)
I went through a long period without playing Dazzle but the small buffs he's received over the past few patches have rekindled a little of the old magic and I might be revising the guide somewhat. As a player I think I've improved, and my enemies too, so early game tower dives are much more prevalent and an early Shallow Grave (with its recently buffed range) has saved my team's bacon on more than one occasion.
The new Shadow Wave target increase is a very nice buff to his skill flexibility, as you can now push with only level 2 Shadow Wave instead of requiring level 3 early game. Loving how IceFrog is updating this Hero, keeping things flexible and fresh all the time.
I made an account just to say that, how sad! In all seriousness though many dota games ago I played dazzle for the very first time, found this guide and was in love with him, thanks a bunch for that, and the extensive guide! (I also totally agree on the late grave most of the time, especially since the latest patch, even though I usually get cursed at for it :D)