4 | 8 | 9 | 10 |
2 | 12 | 13 | 14 |
1 | 3 | 5 | 7 |
6 | 11 | 16 |
15 | 17 | 18 |
This will be a short guide on understanding Elder Titan and what he does best at, initiating and helping your team destroy the enemy team. He is a very flexible hero that can be paired with nearly every other hero.
Standard regen should be bought along with 2 gauntlets for your urn later on. The braches are purchased for early stats and a wand.
Purchase an urn next and then a wand. Early kills are usually easy for Elder Titan due to his passive aura and the Urn will help with mana regen and hold some healing. Wand is for emergency mana since that is usually where problems are on Elder. Power Treads should be purchased next and set on strength unless casting spell, then they should be on intelligence.
Blink Dagger helps with easy initiating.
In late game a heart is an INCREDIBLE item that synergizes extremely well with your natural tankiness. A BKB helps with irritating disbles and etc. while also giving you strength and damage. Treads should be exchanged for Boots of Travel for easy map travel.
Vanguard and Hood should be purchased if you need more tankiness and survivability in the early to mid game. Hood is for spell heavy heroes. If you did purchase a Hood upgrading it to Pipe in the later game is excellent for team fights. Assault Cur*** is for if you need even more armor reduction which is usually not needed, but it can help you assure an even more dominant game as well as giving you attack speed since Elder is kind of a slow hero. Scythe and Eul's give you disables if your team is low on them as well as needed mana regen since Elder tends to have mana issues. Lastly, Blademail is for the damage reflect and Force Staff is if you didn't purchase a Blink Dagger as it will help with escapes and mana since Elder has no escape ability.
Maxing your Natural Order should be first priority. It gives insane armor reduction and magic damage for great early harassing and dominance in team fights.
Ancestral Spirit is next since Echo Stomp is only half as good without it and it gives you the ability to tower dive while having no risk what so ever. The spirit can not die or take damage and for every unit that it passes through it gives you increased attack speed and damage as well as damaging enemy units. There are two ways to use this: Sending it out and pushing it through enemies or putting it as far away as possible and recalling it quickly for a quick burst damage. Only one point is needed early on since Echo Stomp is a more dominant ability and the damage increase isnt that great. This ability is great if you have a low hero and need to tower dive as you can send the spirit to chase while you stay back.
Echo Stomp, this is what makes you an incredible team fighter and initiator. This skill should be leveled as soon as Natural Order is done because each level gives an extra second of stun. Only one point is needed early on since it starts at a 2 second stun which is pretty good. Also the radius on the stuns is massive. Both you AND your spirit stomp. Only use the stomp though with the spirit or else its kind of a waist. Make sure you are your spirit are spread enough to cover the enemies area completely.
Earth Splitter is your ultimate. This ultimate is so great for team fights and escaping enemies it isnt even funny. It does damage based on 35% of each enemies max life so they are instand 1/3 dead basically as well as slowing movement speed. You can use this on fleeing enemies as well since the range on this is a whopping 2400 with a width of 300!
You have a great combo that should be used whenever possible in team fights. Blink in, use Ancestral Spirit so that all enemies are in range, Echo Stomp everyone to sleep, Earth Splitter right through the middle of them. That combo will massive damage too everyone in the area as well as stunning for 5 seconds, and reducing armor and amplifying magic.
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