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Skill Build:
I absolutly do not see why you would not take Morph Strength/Agility earlier:
There is literally no scenario I can think of where you do not want that and waveform maxed out by level 10. Adaptive Strike scales, at the start its damage is pathetic, and even at level 4 it still does very little if Morphling does not have a lot of levels/items. All it is good for at this point is canceling Channeling Stuff.
And get Morph Strength/Agility, have it maxed by level 9. It makes morphing faster, cheaper manawise, it helps a lot in escaping and it is what makes the hero so good. At level 1, it gives you almost nothing since if you run away you will run out of mana pretty much instantly.
Onto the item build:
-I prefer Circlet of Slippers of Agility. It is slightly more expensive, but it gives +2 strength and +2 Agility (ignoring Int for now), while the Slippers give +3 Agility. Since you can simply morph 2 extra strength into Agility, the Circlet essentially gives you +4 Agility and +2 Int, making it the better item.
-I think you are right when you say that Ethereal Blade seems like it is made for Morphling. And if I pick Morphling, I pick him because I want to get the Eblade and be able to shotgun people. Instantly taking a support out of the fight and making it 4 vs 5, or very easy pickoffs is what makes Morphling so amazing as a carry. I don't agree with passing up this opportunity and making the Eblade "Post-Core Luxury". It is ok to get a defensive item like the Linken's before for the Spell Block and the Mana Regen (you said it is desperately needed for the Mana Regen, if you level up Morph earlier and don't spam (early on) useless Adaptive Strikes maybe you find yourself with a lot more Mana not so desperately needing the Linkens). Sometimes it can and should be skipped though for a straight Ethereal Blade so that Morphling comes online earlier. Of course it is risky, but it can be worth it.
-I have no idea why the Magic Wand and the Ring of Aquila show up under "Late Game".
-There is no need for an early HoD. If you get low health while farming, make a Replicate, TP to base, heal up, jump back to the Replicate. Much better than getting a HoD that does not give you any stats which you so desperately need.
-As said, you want a quick Ethereal Blade, probably after Linkens, only after that get a Manta. And get the Manta mainly if you want to splitpush. Then Skadi, Satanic and Butterfly are all fine, special mention to Skadi though since after you have it you can around fully morphed into Agility and still have enough health. And yes the Lifesteal stacks with the Skadi.
-Then I do not see a BKB anywhere in there, sometimes the Linkens doesn't cut it and you need one, just like on any other carry.
-Skadi is nowhere to be found in the suggested items, although it is easily one of the best items on Morphling.
-Last but not least, consider an early Hand of Midas as well, Morphling needs farm and levels and since he is not exactly a flash farmer a Hand of Midas can significantly improve his farm if the game allows it.
These are not just my opinions, I like watching pro games and what I said here applies to almost every Morphling player in the pro scene. They get a quick Ethereal Blade, they don't get an early HotD etc. They also play Morphling mid, if you do that consider a Bottle as well.
Then to your Foes section:
Doom counters everything, true, but Morphling is actually pretty good against him. He needs to leve Death to break the Linkens, just toggle Strength Morph on when that happens and the Doom will not stop the Morph Strength, so it negates the damage and you can just run aways.
Squishy Supports like Lion and Lina can be shotgunned immdiately if you care not to take their nukes while in Ethereal Form. Same goes for Bane.
Morphling is actually one of the best heroes against Void since he can Morph Strength in the Chrono, so Void can never solo kill him until he is very farmed. Since Void usually goes Glass Cannon you can shotgun him at any point in the game if he does not get lucky backtracks.
Morphling is also insanely good against Lifestealer. Fully morphed into agility you have an insane amount of armour, so he does very little, if you Morph strength while fighting him you will never have an amazing amount of HP making Feast very ineffective for him, plus if he Open Wounds you can just waveform as well.
Most other heroes on the list are also not really counters, just heroes that can be ennoying, but are ennoying to most heroes in the game. You make it sound like "Shadow Blade" is a counter to Morphling, but it is not.
If you play smart and always have a replicate up when going into dangerous areas it is almost impossible to kill you, no matter which enemy hero.
There lots of things said. I mean no offense to you personally, I just disagree with the stat and item builds. A general tip, put actual Late Game Items in "The Late Game" section and shorten your list of Foes to those are actually really good against Morphling and not just to those who can potentially be ennoying.
But why skill stats when your morph ability already gives you stats and significantly upgrades your survivability with less manacost ?
and also I can understand it is acceptable to have 1 level early
About the shotgun,the earlier you participate in game with morphling the better you ll probably do and you enlrage the game of carrying.
Which is why make the shotgun part of your core.
Also something else FYI .Lifesteal without damage is pointless,and I dont see anywhere a bkb.
+1
-CyAnO_Xchrono
+1 Rep!
While I like the item build, I see many players going for an
I just brushed through this, and here's what I found. Take it with a grain of salt. I don't hate you, just trying to help:
1. Your "allies" list is not very helpful, in that it's just general information. EVERY hero has useful contributions to a team, and allies. The point is to pick out heros that specifically synergize with
On the same note, your "enemies" list is flawed in the same way. You have listed basically anyone that is annoying, not the people that specifically counter
P.s. The squishies you listed, for the most part, have many escapes or disables, and would be difficult to kill given that you don't have any skadi/slows.
2. The order is awkward. If you're trying to make a full guide, there should be a coherent flow to the guide. You should definitely put your skill description and build before your item build. People want to know WHY you're choosing the items you are, and how they work with the skills described. If they don't know what skills the character has, the item information is lost on them.
3. A bit too much color, but maybe that's just my preference. You're giving the "rainbow" effect, which makes the guide seem overdone. Bigger skill/item icons and proper section breaks would make this seem less like a tedious wall-of-text, and more like a guide that you can tackle in one sitting.
4. So many videos. They would be better placed at the end of the guide, as a final note. If you put the video smack dab in the middle, you're disrupting the reader's flow. Let the reader understand the hero, items and skills before showcasing the advanced techniques. That's why they belong at the end, i.e. "Here's what you can do once you have some experience under your belt!"
5. I'm sorry, no one will "like and comment" for effort without success. When they don't "like and comment" it's because something is missing. Rather than take it to heart, consider it a silent nudge in another direction. That's your hint to look forr what's wrong, and try to fix it. When it's good, it'll get reviewed and liked.
And I hope that it's not because it's too lengthy, because it's supposed to be a full, complete guide.