Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Have you thought about filling in the skill sequence of any of the builds? Would be useful to have for newer players!
Let me know if you need any help!
Have you thought about filling in the skill sequence of any of the builds? Would be useful to have for newer players!
Let me know if you need any help!
Hello Hades. I thought about doing the built-in skill sequences for all of my guides but I decided not to. I always thought it made people feel like they needed to pick one skill sequence each game, same reason why I don't use the built-in guide talent picker.
I think it's better for players to make their own determinations about sequence based on the conditions in their own games and pick every point based on what they can observe about that particular game.
I appreciate the offer of help, but I do want to leave the preset skill sequence blank. Thank you.
Also, Jungle SK is pretty weak now, and laning Caustic SK is awesome now, so I want people to start doing that.
I just hope this guide in some way influenced Icefrog to change SK's terrible former Aghs, it makes it worth all the downvotes this guide got.
However, I haven't tested those 2 things in a long time, since the meta may have changed since I wrote most of this guide a year ago. Not having blink at any point on SK is just not playing him to his potential. His power lies in his extreme mobility that is rivaled only by few (mainly the 3 spirits). And Blink to get that good epicenter off is key to initiating or being secondary initiator, since you need to be in the right spot to get the ult to be useful. Perhaps you can get BKB instead and get it down more safely but definitely to less opponents, but you still are not as threatening as with a blink where you can pickoff anyone with ease from almost 2k range, the type of stuff that wins games.
And as for Aghs, I don't see how it helps scaling into late game. It gives one more level of ult, but nothing new or utility percentage based. The stats are nice, but otherwise, SK has like the worst Aghs upgrade in the game currently. Plus, in a patch with items like Glimmer and Pipe with aura, its not often the best choice to maximize your burst damage. Aghs can maybe work if you're snowballing, since nuking and more survivability are usually what secures snowballing, but not really in other cases, and it doesn't seem better at securing snowballing than a Necro 3, Radiance, or even a Dagon + Eblade would.
is what that acronym means.
The other guides will also be updated.
Because
Very great guide, visually appealing. I especially like the visuals. +1
However, use of icons, like:
Cheers!
TheSofa
Thanks man, I've taken your advice and given an update to the visuals, using a lot more icons.
However, use of icons, like:
Cheers!
TheSofa