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The other hero(es) can instead go offensive trilane, jungle or roam and in this way win the game.
One of the most wasted things I've started to see on my level of play is supports hanging around "for nothing" in the situations where supports can't make kills happen in lane, can't drive the offlaner(s) away from exp range and when the carry could safely farm alone
Does't rubick kinda counter clockwerk?
Telekenesis is a good one actually, it's impossible to fight someone inside the Cogs if you're just going to get thrown out of them.
Will take
The idea is that you don't get too close to the