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This ^
For example, you can mention how picking up a Hero like
Also, about Offensive Comboes section, did you mean to add
Both Veno and Viper have movement slows, but Viper's is more consistent, since it is his auto-attack rather than one blast for a temporary movement slow.
However, a similar combo can work with Omniknight-Juggs, since Omniknight has a passive movement slow.
excellent guide, fairly thorough and explains to a reasonable degree about team composition and analyzing any team's strengths and weaknesses.
Only improvement I can suggest is to go more in-depth about counter-picking. Like how one example of how to counter-pick your versatile team would be something like
Silencer, Huskar, Dazzle, Abaddon, Bounty Hunter
Silencer shuts down the spell-spam of the main team, Huskar for nuking damage, Dazzle's Shallow Grave + ult for armor boosting, Bounty for high burst + invis + Track to counter Ghost Walk/bonus gold
Nonetheless, well done.
This ^
For example, you can mention how picking up a Hero like
Also, about Offensive Comboes section, did you mean to add
The first
The second global team is just kinda weird, all pretty squishy and easy meat for a team with burst damage. Some invis heroes and a few with extra magic resistance/tankiness (
I kinda get that they're meant to be extreme examples, but they demonstrate many of the flaws you're talking about with regard to being predictable/inflexible/easy to counter. Some rework here could really improve the guide imho.
Only improvement I can suggest is to go more in-depth about counter-picking. Like how one example of how to counter-pick your versatile team would be something like
Silencer, Huskar, Dazzle, Abaddon, Bounty Hunter
Silencer shuts down the spell-spam of the main team, Huskar for nuking damage, Dazzle's Shallow Grave + ult for armor boosting, Bounty for high burst + invis + Track to counter Ghost Walk/bonus gold
Nonetheless, well done.