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4 Votes

Break their Backs!!!

April 5, 2013 by Gaffers
Comments: 4    |    Views: 18224    |   


Hero Build

DotA2 Hero: Spirit Breaker




Hero Skills

Herd Mentality (Innate)

Charge of Darkness

2 4 8 12

Bulldoze

1 7 9 13

Greater Bash

3 5 10 14

Nether Strike

6 11 16

Talents

15

Intro (of darkness then redness then whiteness)

Hey guys. Im Gaffers and this is my first guide to spirit breaker.

This slightly unorthodox build should provide you with great results and a really fun match as is did for me on multiple occasions.
This is a built for pub games and when playing with experienced people, can still surprise them and do well. This guide focusses on mid to late game domination and improves your ability to look at the whole map and pay attention to it. If you aren't good at keeping a constant eye out everywhere, you will have almost no luck with this guide.

Feel free to rate, comment and tell me how your matches went after reading this guide

Bio

Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian-horns, hooves and hands-as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.

Pros and Cons


Hard to kill in late game
Huge damage
with this guide, he gets better and better as the match goes on, not worse as others say
second in map mobility only to Natures Prophet
Escape mechanism
Very scary
Cool sounds
Shows who you are targeting with charge of darkness


Not great stat gains
Low mana early game
Item dependent
only falls off a bit if the enemy got strength items and are really tank
sucks against any mana burning heroes

Skills that kills

Charge of darkness is one of the best 'Q's out there. Get in a tough spot, come across 4 enemies roaming at once, or want a stun and/or initiate skill? This is your skill. It is a superb ability that is really an upgraded version of storm spirits blink, with some damage and 2.4 second stun.
It is a great ability that damages and stuns in an area so a couple of levels in it early is fantastic for setting up a gank.

Empowering Haste
hehehehehehehe. This is what makes Spirit Breaker loved by everyone on your team! Empowering haste gives everyone a bunch of movespeed and gives you a bucketload of damage. Greater bash, charge of darkness, nether strike all deal damage based on movespeed. And this gives you some more movespeed!!! It is great for escaping a raging Sven, Lifestealer, or even an angry Ursa because by level 16, your movespeed will be (with the standard power treads) 407! Lets see Luna try to chase us now eh?
you dont need it early game, and besides, it gives it to creeps so your creeps are super fast, but later game it really starts to shine. A couple of points here and there can save you from an early first blood attempt and can help deal tower damage early on to get their first tier tower down quickly and pressure the lane, but points are better spent in charge and greater bash.

Greater Bash
I love this passive. It works with charge, nether strike and auto attacks. A smashing blow that knocks back your enemies, stuns for .5 of a second (which is a lot when you deal huge damage quickly late game) deals heaps more damage based on your movespeed, and a cool sound. Plus, your enemies arms and legs go waving around :) This can set up ganks and stop people from fleeing.
Alongside Quelling blade, this can really increase your farm, being able to cover your *** with last hits and a high hit chance. This ability is also good for ganking. It stuns them and every second that they are stunned is a second you are not taking damage. It also helps give you tine to cast nether strike (it takes a couple of seconds to hit) and helps dissuade people from pressing the attack

Nether strike
A fantastic ultimate! Deals 350 damage and stuns on a single target and makes them realize all to late that they chose to mess with the wrong bull.
You slip into an incorporeal form, so they cant see you!!! and appear behind them and smash them, knockback and do a greater bash. All in all, you're looking at 500 damage at a single unit. When you cast this move, it appears that you didn't do anything, but when you appear behind that pesky drow ranger (one in every match...*grumble grumble*) and all to late she realizes that she has no escape mechanism, low health, your too tank with the heart, and you have more movespeed. You can also cast this on an escaping target while they think that they might get away. And as you appear in front of them, they curse, smash their keyboard and throw a hissy fit. Also goes faster than max movespeed and deals magic damage so it will get through Windrunners windrun but through Naix's Rage.
Now, Aghanims scepter can be bought to make the stun in an area of effect, and to make the cast range bigger, but I don't recommend it unless your team has no teamfight powers and you already have your core items

Item build Justification

To start off with, you need some damage and damage resistance for last hitting. As you are melee, you will benefit more from these items but when you go to last hit, you will get harassed. Damage block and tangoes stop you needing to go to the fountain, and quelling blade will help with his last hitting (and you can pull some awesome jukes with quelling blade and tangoes). Since SB (Spirit Breaker) revolved around movement speed, you want to get treads quickly. Somewhere around 6 mins in. Belt of strength early will help with that. What I get usually is heart of tarrasque. Most people will discourage it but I have tried and tried it again and it always helps. If you are on low health, charge away and it will heal you. It gives you 40 damage and great health and regen. You don't need any more tank based items afterward and can now worry about getting something to improve your abysmal(not abyssal, dont get that) damage.

Core:
Core items are simple. Something for movement - treads, something for tanking damage - Heart of Tarrasque, and something for damage - Daedalus. with this build, you can slaughter most heroes by leaping on them with charge, smash with nether strike and chase them down with little damage done to you because of Heart, great auto attacks with 40 damage from HoT, 81 from Daedalus and crit strikes into the bargain. Farming should be a cinch with heart and even easier with daedalus.
Aim to have the heart by 25-25 minutes in, and the daedalus at about 30-35 minutes in. The game should go pretty smoothly from there.

Extended Core:
If the game goes even further that this, you have a choice between unique attack modifiers. You can go for the desolator build, which will give you huge damage against durables like Razor and others like him. I usually go for this build as you need more damage at this point to keep up with others and decreasing armor is always good.
Or you can go for the tank build and get satanic and get lifesteal, strength and damage in small amounts. If your team needs another then go tank but Desolator just is so versatile.
Aghanims Scepter decreases cooldown on nether strike and increases range and radius for stun but other than that...There are better items. You can get it if you are going great and getting gank after gank or if you feel your ultimate is getting useless or is always on cooldown.
Attack speed items:
Mjolnir helps with the chain lightning, a bit of damage and huge attack speed, but gives no survivability other that the active.
Assault cuirass is great in every area; decreasing armor for enemies, giving you and your allies armor and attack speed and helps to slaughter Roshan for being impossible to take down. Personally I would get Assault cuirass as it benefits your team and you have little enough teamfight presence as it is but if your support has one, by all means, get the Mjolnir and become beastly!

Gameplay

If you are standing at the fountain and you charge at one of the lanes or even an enemy hero, your cooldown when you hit them with charge will be almost nothing or 10 seconds left. Then they will be stunned and you can get a few autoattacks in there and lower their armor. Then as they try to get away, you nether strike and they will be on low health. If you were facing storm spirit or someone with blink, who escaped, you can charge them again and get a gank, as it will be ready to use by now. add or 3 more autoattacks with a lucky bash will kill them. If you see 3 or 4 of them suddenly appear, you can easily cancel by right clicking on the ground.

Farming
The reason for such expensive items and heart early game, is that Spirit Breaker can farm all game. If you see a lane with 4 ranges creeps and 2 siege creeps and you want it, charge over and nab yourself 350 gold! This farming will make every item purchase easier, not harder as the game goes on. Heart increases your damage and you should be able to get daedalus pretty quickly. Roshan is easy prey once you have heart, daedalus, and desolator/Satanic. His armor will be low but be warned, greater bash deals damage to him but does not stun. With an aegis, you can tank like a boss.

Know who to charge with nether strike, sand king with his ultimate going on would be nice to stun, or a drow ranger before she freezes you completely. Target right clickers and spell casters before the can cast anything. If you go for the squishier option, then you will assuredly get a gank

Friends and Foes

Friends
Crystal maiden or keeper of the light for mana reasons
Sand King's ultimate and Nether strike are beautiful together
Razor with great movespeed and his ulti work well
Lifestealer's ultimate combined with charge of darkness can be a fearful thing. Go to the other side of the map and decimate 2 or 3 people with your 2 ultimates.

Enemies
A fed Pudge can really slaughter you before you get your heart.
A jungling lifestealer can rage to stop nether strike, deals more damage based on your tankyness and lifesteal is a pain to fight against
Anyone with mana burn. You really need that mana to get those 2 moves off so check your mana in a fight. Stay away from anti mage because he will bully you in the laning phase. If you can get the drop on him though, he is squishy and can easily fall prey to a well timed nether strike.
Alchemist is too tank with his ultimate for you to do any real damage
Bloodseeker can rupture you while you are charging, and you also have one of the best movespeeds in the game @ lvl 16 so before you know it you can be on really low health.
Faceless Void can really get you down with chronoshpere and his evasion stacks with butterfly, making auto attacks rendered almost useless.
Watch out for silences. Nether strike is hard to time absolutely precisely and a silence can screw that up

Conclusion

All in all, Spirit breaker is a great, versatile hero who excels in taking down right clickers thanks to his 3 stuns. If you need a DPS hero, tank, initiator then he is your guy.

He also feels great to use. Charging someone and smashing into them without warning is always fun, and greater bashing enemies while their little arms and legs swim in the air is cool.

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