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A very good guide. I personally love to get a heart of tarasque,as i become a tanky god that can backdoor towers with enough strength.
Sange is good and can be gotten too, but vanguard blocks basic attack damage which lets him take advantage of return and isn't terrible expensive either. Sange would be a good item after blink in this build if you need more damage, and aren't snowballing enough for a HoT, or if they have a lifesteal you want to maim/disarm with HH.
That's a pretty interesting guide. But did you know, with Sange, (which builds into a Heaven's Halberd, you get more health bonus from the Strength it gives you than a Vanguard? The Strength also gives you a lot more potency with your Return and Double Edge, and it's cheaper than a Vangaurd, which doesn't build into late-game items and doesn't help you scale late game. I'm making my own guide right now for Centaur Warrunner . Your guide seems pretty outdated. You should have a look at mine when I'm done.
You should put Radiance as an extension. It is a very , VERY good item on centaur. He is so tanky that he can just evaporate teams in team fights with it. A lot of DotA players go straight for Radiance after their Treads
Correct me if I'm wrong please - but I believe return also works on illusions? so a manta wouldn't be a terrible pick up either? (especially if you are initiating and they have to fight back..) also if you are 'splashed' or cleaved will you return the damage? Ie you are not the main target?
cheers :s not sure on the above!
Return does not work on illusions,and the cleave damage is unreduced by armor,so it would not make much difference.
OoV could be a good idea,but if you lane with an another disabler,you don't need it that much(might build into Skadi)
Also I did put Skadi into optional,I mean who doesn't benefit from the stats and slow?And anyway you won't be building another orb effect so it could work.
I am not a great fan of Urn on heroes that don't mid lane for ganks(centaur is not the best guy mid),might work though but I don't need much more mana regen than my trusty magic stick because I have only one skill that requires mana.
I don't like getting return at lvl 4,because your STR is low so the return is low(except the base value).Maxing out Hoof Stomp increases the stun duration too,so that is what I am opting for.
Neverthenless,thanks for the heads-up,and the advice.
Correct me if I'm wrong please - but I believe return also works on illusions? so a manta wouldn't be a terrible pick up either? (especially if you are initiating and they have to fight back..) also if you are 'splashed' or cleaved will you return the damage? Ie you are not the main target?
+1 - my only improvements would be getting an early OOV, for a measly 350 you have a 12% slow on top of your stun/ministun
and urn instead of bracer for the old mana regen and the active..
Radiance is falling off the map now - it's a great early game item, not so much late game - they need to bring back the old, old (if I remember properly) rad of being % based damage so it scales into late and makes radiance more worth while!! get a trasq or skadi instead.. :s
you can also consider getting return at level 4 - as hoof stomp's mana cost can go up, with little int that could be a factor in your ganking. after maxing double edge, max hoof stomp (ie level 2 at level 8)
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Sange is good and can be gotten too, but vanguard blocks basic attack damage which lets him take advantage of return and isn't terrible expensive either. Sange would be a good item after blink in this build if you need more damage, and aren't snowballing enough for a HoT, or if they have a lifesteal you want to maim/disarm with HH.
CHANGED THE OLD ULTIMATE GREAT FORTITUDE WITH THE NEW ULTIMATE STAMPEDE.
Correct me if I'm wrong please - but I believe return also works on illusions? so a manta wouldn't be a terrible pick up either? (especially if you are initiating and they have to fight back..) also if you are 'splashed' or cleaved will you return the damage? Ie you are not the main target?
cheers :s not sure on the above!
Return does not work on illusions,and the cleave damage is unreduced by armor,so it would not make much difference.
OoV could be a good idea,but if you lane with an another disabler,you don't need it that much(might build into Skadi)
Also I did put Skadi into optional,I mean who doesn't benefit from the stats and slow?And anyway you won't be building another orb effect so it could work.
I am not a great fan of Urn on heroes that don't mid lane for ganks(centaur is not the best guy mid),might work though but I don't need much more mana regen than my trusty magic stick because I have only one skill that requires mana.
I don't like getting return at lvl 4,because your STR is low so the return is low(except the base value).Maxing out Hoof Stomp increases the stun duration too,so that is what I am opting for.
Neverthenless,thanks for the heads-up,and the advice.
cheers :s not sure on the above!
and urn instead of bracer for the old mana regen and the active..
Radiance is falling off the map now - it's a great early game item, not so much late game - they need to bring back the old, old (if I remember properly) rad of being % based damage so it scales into late and makes radiance more worth while!! get a trasq or skadi instead.. :s
you can also consider getting return at level 4 - as hoof stomp's mana cost can go up, with little int that could be a factor in your ganking. after maxing double edge, max hoof stomp (ie level 2 at level 8)
dude you made a mistake at the skill build: you put lvl 16 point to great return instead to his ulti buy nevertheless this guide is great. +1
Rectified,thank you.