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Don't worry about it honestly. They pay 135 gold, lose exp and farm time all for the cost of a minute cooldown. It's attrition that will ultimately win you the game. It helps to check inventories to know when and who to rupture. TP escapes aren't really an issue when you are ganking a lane as you'll more than likely have some sort of disable.
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How do you deal with those pesky TP'ers early on?
Yeah it's pretty much a half death early on as they have to stay and heal in the fountain an walk back