Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

1 Votes

BLLLAGGHH

May 12, 2012 by Finesse
Comments: 1    |    Views: 26658    |   


Ultra WD

DotA2 Hero: Witch Doctor




Hero Skills

Gris-Gris (Innate)

Paralyzing Cask

1 3 7 8

Voodoo Restoration

5 12 13 14

Maledict

2 4 9 10

Death Ward

6 11 16

Talents

15 17 18


BLLLAGGHH

Finesse
May 12, 2012


Introduction

Hello and welcome to my Witch Doctor build. This build is the first I have ever written so please leave honest feedback and hopefully a thumbs up!

Abilities

Paralyzing Cask - This is your go-to move. It is a brilliant initiator on a single target, although is far more effective with multiply enemies. You will want to use this in any fight you are in.

Voodoo Restoration - This is your healing aura. This should be toggled on before a fight unless you are running low on mana. Most of the time with this build you should be fine with mana.

Maledict - This is your close range damage over time ability. Do not under estimate the power of this skill. In combination with Paralyzing Cask it can have a deadly effect along with auto-attacks.

Death Ward - This needless to say is your ultimate. This should be used in any fight that you feel is needing the extra damage. Paralyzing Cask into Maledict and then this skill is a deadly combination in any fight, whether it be 1v1 or a team fight.

Play Style

Witch Doctor is generally played as a support and I do not think differently from this, although I do believe as the game progressive he becomes a serious monster in team fights.

Early Game - I like to play Witch Doctor paired with a hard hitting melee strength or agility. Witch Doctor should be used as a last hitting, denying and harassing machine. He should mainly be used for his Q and then auto attacks and let your partner do the rest. Kills should be pushed when available and harassment when possible.

Mid Game - There is no set time when the Early Game switches into the Mid Game as it varies every game. It mostly starts when stronger items are acquired and characters begin to max out there best move. Witch Doctor thrives in the Mid Game. He should have Urn of Shadows by this point and Arcane Boots. This puts him in a brilliant shape to run in and stun, put a dot down and then run out and heal everyone up, thus, this is what you should be doing.

Late Game - Witch Doctor's strengths are thought to wear off during this time, and although this is slightly true, he is still a very viable character. The same sort of style should be played in the Late Game as stated in the Mid Game, although I like to value my ultimate much more. With Aghanim's Scepter his ultimate can hit 3 targets at once and quickly turn around a team fight.

Conclusion

Thank you for reading my guide. This is the first addition so I'm sure plenty of more content will be added. <3

Quick Comment (1) View Comments

You need to log in before commenting.

Similar Guides
Featured Heroes

Quick Comment (1) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved