Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA heroās build and strategy.
Copyright Ā© 2019 DOTAFire | All Rights Reserved
Advance Tips on
Any items that evolve movement speed greatly benefit not only to
Wow, after so many games I never noticed this. So you get even more synergy with Eul's Scepter. Definitely adding this to the guide.
Considering the cast time/latency in between skills (0.5 - 1s), at least lvl 3
Although
Yes, it's technically possible to dodge the level 2 Sleep if you're fast enough, but that's only a problem if you're up against
What you said about
Any items that evolve movement speed greatly benefit not only to
Considering the cast time/latency in between skills (0.5 - 1s), at least lvl 3
Although
Verdict:
The weakness as a support is the downtime of the skill, splitting/flak ganking (can only cover one area at a time) and unable to fend off any close encounters; just like any Artillery groups.
Can you explain why Semi carry Elder is outdated, i feel like when i play elder titan support i am the poor man Earthshaker, he gives moar crowd control, more realiable stuns, more damage, but as a carry you can become a monster with natural order, the only itens i build him are
The only thing for Semi-carry Elder is lack of reliable disables, power-ups(Spirit buffs last for 8 secs, required dmg accumulation to be decent) and defensive abilities. Melee Carry tend to be easier to kite then ranged carry; once your buff is gone, is just a cannon fodder in the field. It's large size also a factor to get noticed and easier target for enemy.
I reealy hate it when people dont get at least one point of N.O early on, the reduction is too good. Echo Stomp I believe deals more damage will one level of N.O than with another level of echo stomp.
Yup, it's true since 6.82.
What are your thoughts on AC Linkens?
It's a really viable build. Regarding how you should build it, I'd say get
I really like / support your take on AC, the aura plus passive really boosts a team damage potential against an enemy Mek. The real issue is the lack of Mana and Stats building AC leads to. Since while offlane I don't often need to build Mek myself, and only sometimes Urn or Drums, I've been Turning to Linken's more as the next piece when I find an early AC is the right start. It shores up stats and notably Mana issues much better than BKB and I find the defensive side of it is usually sufficient to get off a clean initiation, as not too many teams will have more than one hard disable to throw at you from the range you posses.
What are your thoughts on AC Linkens? I feel in my gut that it's solid because it's been working, but you can't always use success to gauge viability(As if I stack I could probably rush Radiance on Titan and win on the backs of my mate) So I'm not sure I should keep the build in my pocket, or if I should just let it happen when it feels right.
Also, thanks for linking those videos. They were super helpful.