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+1, I've been having a lot of success with this guide. However, 2/3 of the time somebody else on my team builds a basilus/aquila/vlads, even if they know that I am making one (or already have one). I know it's a waste to pay for an aura that isn't going to stack and it sucks to be stuck with a ring of protection that I'll just have to sell off; do you have any thoughts on an alternative?
tldr: What do you build instead when someobody else has basilus?
After the first three skill points, what you prioritize depends on your situation/how you want to play. I max Gale, because I like to pop out of the jungle, land a Gale and a few auto-attacks and try for kills. Prioritizing Gale maximizes the damage of this combo. However, at level 6, you only have enough mana for a lvl 2 gale and a nova, if you get lvl 3 gale at 5, you'll have a few seconds between spells for mana regen. If you're spending time in lane harassing the enemy with auto-attacks, Sting should be your priority (and it keeps Gale's mana cost down). If you're pushing or counter pushing, max Wards. Always get Nova when possible.
How to build Veno depends almost entirely on the situation (past lvl 3 that is). Hopefully people read the above section and it helps them a) realize Veno's flexibility and b) make the correct decisions.
meh.. veno's best build is flexible for 2 scenarios. but both do not include maxing gale
Gale, as it is only good at level 1, after that the mana cost goes up, it does a bit more damage - but it's whole purpose is the slow. get it at level 1 and leave it. get stats before you max it!
2 scenarios -
1. your supporting a farming carry, against a tri-lane, or aggresive duo lane.
gale, sting, wards, wards, wards,ulti,wards,stingx3, ulti,stats etc. use the wards to stop a push, kill, and generally harass them for low cost, especially casters who like to pop clarities regularly.
2. your supporting a carry against a solo laner, or passive duo lane (ie both are melee, or have very little capability to harass)
gale, sting,sting,wards,sting,ulti,sting,wardsx3,ulti,stats
of course if you're a push strat, regardsless of lane get wards first.
This is veno's best and only builds. poison sting is an insane harass skill. can you imagine 15dmg a sec for 7 seconds, refereshed with every hit. + the slow at only level 5! no hero can sustain that damage at level5, that's 100hp per hit. complete lane control at no cost, and your carry can free farm.. wards are great for vision/harass and push/counter push.
veno gale is probably the worse scaling skills in dota - and is ultimately best at level 1. + the mana cost goes up, and your just wasting levels of other skills!
The order for a side lane veno is gale, poison, gale, ward, gale, ult, gale, max wards, ult, then max poison touch. Maxing poison touch first is not effective, since it only adds a percent per lvl. Gale is so powerful for ganking and harass, that in side lane support veno it gas to be gotten first. Wards push the lane, which you shouldnt due if you want your carry to farm, and it also does half damage to heroes, so it is pretty useless in a side lane support veno.
Is Gale's at level 2 more severe than at level 1? I thought the slow was the same throughout levels, but I think I might've read somewhere that the slow dissipates slower as its level rises.
If Gale's slow is consistent throughout its levels, then I think you should max Poison Sting first. Gale's total damage (Total DoT + Initial)scaling goes: 100-170-270-350. Poison Sting's Scaling goes 35-70-105-140. I think Poison Sting's no-mana cost would allow you to harass better than Gale.
Why would you not get Plague ward maxed early. Its venos signature skill and it's way better than gale. At least max before gale.
See Build #2.
Wards are great for pushing/counterpushing, the first build is based around protecting a carry in lane or ganking, both of which benefit more from Gale and Sting than maxing wards.
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tldr: What do you build instead when someobody else has basilus?
After the first three skill points, what you prioritize depends on your situation/how you want to play. I max Gale, because I like to pop out of the jungle, land a Gale and a few auto-attacks and try for kills. Prioritizing Gale maximizes the damage of this combo. However, at level 6, you only have enough mana for a lvl 2 gale and a nova, if you get lvl 3 gale at 5, you'll have a few seconds between spells for mana regen. If you're spending time in lane harassing the enemy with auto-attacks, Sting should be your priority (and it keeps Gale's mana cost down). If you're pushing or counter pushing, max Wards. Always get Nova when possible.
How to build Veno depends almost entirely on the situation (past lvl 3 that is). Hopefully people read the above section and it helps them a) realize Veno's flexibility and b) make the correct decisions.
Gale, as it is only good at level 1, after that the mana cost goes up, it does a bit more damage - but it's whole purpose is the slow. get it at level 1 and leave it. get stats before you max it!
2 scenarios -
1. your supporting a farming carry, against a tri-lane, or aggresive duo lane.
gale, sting, wards, wards, wards,ulti,wards,stingx3, ulti,stats etc. use the wards to stop a push, kill, and generally harass them for low cost, especially casters who like to pop clarities regularly.
2. your supporting a carry against a solo laner, or passive duo lane (ie both are melee, or have very little capability to harass)
gale, sting,sting,wards,sting,ulti,sting,wardsx3,ulti,stats
of course if you're a push strat, regardsless of lane get wards first.
This is veno's best and only builds. poison sting is an insane harass skill. can you imagine 15dmg a sec for 7 seconds, refereshed with every hit. + the slow at only level 5! no hero can sustain that damage at level5, that's 100hp per hit. complete lane control at no cost, and your carry can free farm.. wards are great for vision/harass and push/counter push.
veno gale is probably the worse scaling skills in dota - and is ultimately best at level 1. + the mana cost goes up, and your just wasting levels of other skills!
If Gale's slow is consistent throughout its levels, then I think you should max Poison Sting first. Gale's total damage (Total DoT + Initial)scaling goes: 100-170-270-350. Poison Sting's Scaling goes 35-70-105-140. I think Poison Sting's no-mana cost would allow you to harass better than Gale.
Why would you not get Plague ward maxed early. Its venos signature skill and it's way better than gale. At least max before gale.
See Build #2.
Wards are great for pushing/counterpushing, the first build is based around protecting a carry in lane or ganking, both of which benefit more from Gale and Sting than maxing wards.