Anti Gay (BurNing style) Not a Beginner's Guide
kumquat
September 14, 2012
(PLEASE READ BEFORE JUDGING)
I'm not really sure why I made that the name. I thought it would be funny. I'm immature. I was watching the latest tournament and I found myself extremely interested by BurNing's Antimage style. I started trying it out to find that it worked really well for me, as it did him. You will all probably hate this build because it isn't cookie cutter and anything that breaks the monotony is obviously bad, but I figured I would write the guide anyway for people who are actually willing to think outside the box and be creative. This isn't a guide in which I explain the basic play style of Anti Mage. I write this assuming you know how he plays and what his role is in a fight and in the game. I'm sorry about that, but I don't have the patience for it. If you want that, there is a 92% rating one that will serve that purpose well.
The General idea behind this build is that you favor a more manabreak / stat focused build instead of investing early points in blink. The build I use early game also differs from what I've seen other Antmage do, but my reasoning will all be explained in time. Although this build seems to fit a very particular. Addressing the skill build, you can take Spell Shield earlier if you need to, but in the optimal situation, you won't have to. The idea behind tranquil boots and PMS is that it is a cheaper version of Vanguard that allows you to get bladefury quickly so you can begin farming and pushing more effectively. Upon getting your manta or battlefury, you would then turn those into treads.
Pros
Better last hitting / denying
Can trade hits with more or less every other character
Early game emphasis allows you to farm freely and effectively
Sustainability and lane staying power
Generally a stronger choice for a farm focused antimage while still being able to take a beating and deliver one too
+stats means he is tankier, does more damage, and has a larger mana pool (Not that mana much matters)
Less reliant on lame farm. He can enter the jungle much earlier
Better at pushing down towers
Cons
Delays blink, which effectively removes your safety net and gives you less chasing and escaping power in the mid game
Delays your magic resistance, although against certain lineups you can factor this into your skill build and be just fine.
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