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This guide just hurt to attempt to read. It felt so lazy and whilst if you can get past the horrible spelling and grammar it can be helpful, it still just seems like you wrote it in 10 minutes without poof (pun intended) reading it. -1
Alright let's set things straight here : anyone who doesn't build Blink as ABSOLUTE MANDATORY ****ING CORE on Meepo does not know how to play the hero. End of the discussion.
A question regarding Meepo leveling:
if you were in a 5 man team with capable allies, could you powerlevel trough putting one meepo at each lane and giving your temmates control? You could even jungle a bit with the fourth meepo.
Of course this strategy will be very risky and only executable with goot mates that can protect you (meepo + 3 supports or sth).
Would you lever up incredibly fast using this strategy? basically getting assistgold and lane assist xp? then be lvl 25 when others are at 16?
It would not have to diminish your early game potential because you can poof to wherever the **** is going down.
Just some crackpot strategy :)
you could, but all your team-mates would be under-levelled.
one of the balancing acts playing Meepo is not leeching so much xp from your team-mates that if Meepo dies or can't carry the rest of your team is up turd creek without a paddle.
A question regarding Meepo leveling:
if you were in a 5 man team with capable allies, could you powerlevel trough putting one meepo at each lane and giving your temmates control? You could even jungle a bit with the fourth meepo.
Of course this strategy will be very risky and only executable with goot mates that can protect you (meepo + 3 supports or sth).
Would you lever up incredibly fast using this strategy? basically getting assistgold and lane assist xp? then be lvl 25 when others are at 16?
It would not have to diminish your early game potential because you can poof to wherever the **** is going down.
Just some crackpot strategy :)
Interesting guide but I feel the armlet is a bit silly because you need a heart to offset the HP drain. A single reaver is usually enough HP.
I prefer DPS and armor for meeps.
My build is tranquils -> scepter -> travels -> skadi then everything after that is situational. Blink if initiation is required or I'm unable to land nets or opponents are using forcestaffs or blinks to escape being netted. Eblade for dps and armor. A second skadi for a mix of armor, health and dps. Heart if I'm getting nuked by aoe stuns etc.
Never ever waste money on vlads or mek or assault cuirass unless for some weird reason your playing support meepo.
Scepter 100% stat sharing. Aura items no longer worth getting on Meepo. Stack skadis or eblades for fun to see power of 100% stat sharing.
With a skadi and geostrike which goes through bkb meepo becomes right-click monster.
Tranquils can be rushed, you should have them by 2 min of game. Scepter should be obtained by 15 mins or better. Travels by 20. Then split push, farm and gank.
Dunno why people get power treads. Yes, more attack speed and HP but with travels meepo becomes truly global and the best split pusher in dota. Pushing = massive farm = awesome items = win. Plus you can be clever with travels to execute sneaky gank or join team fight from other side of map.
How, in any way, is 100% stat conversion balanced?. Meepo is now actually, legitimately OP with Aghanim's Scepter. Assuming you can micro and not feed uncontrollably, that is. Didn't know about that. I'm suprised I didn't, to be honest. Nice guide in general. Like the embedded links.
As said before, tidying up your typographical errors would make this guide quite a lot more professional-appearing. Which, assists with more people seeing it. Not that it's a huge issue, but I'd want to get a guide with this nice of content to as many people as possible. I for one find it difficult to read; sorry. Good guide, though.
I flame people who buy Mekansm as an early item as Meepo, actually, I flame ANY Meepos that buy Mekansm as he doesn't need the heal, if you need the heal get an ally to get it for you, or just get a Bottle and steal your Ember Spirit's Double Damage rune so you can **** up his lane :P
But in all serious, Mekansm is a VERY situational item, only useful if you go for a support Meepo build, or if no-one on you team gets it, like a Viper who's following a very out-dated build and gets a Vanguard... BUT THAT'S A DIFFERENT STORY!
P.S. I personally have nothing against Riki, to me he's a fun hero that can fit into a lot of different line-ups, especially since that one buff that made Dagon legit on Riki, allowing him to become a support with just Power Treads and Diffusal Blade, THAT *****ES, IS HOW EPIC Riki IS, HE CAN PLAY A ****ING SUPPORT!
P.P.S. I have nothing against any hero in this game, but I do personally HATE Mekansm on Meepo, unless it's a support Meepo... But getting a Vladmir's Offering is much more beneficial, and getting Tranquil Boots on Meepo solve that regen prob, it also gives you MOAR ARMOUR, WHICH Meepo TOTALLY NEEDS! JUST LIKE ****ING Ogre Magi!
P.P.P.S Pls add sections on heroes that counter Meepo, and how to deal with these counters, mainly Axe, a section that explains how to deal with a Meepo at all stages of the game, a section on who Meepo counters and a section on who is besties with Meepo :P
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A question regarding Meepo leveling:
if you were in a 5 man team with capable allies, could you powerlevel trough putting one meepo at each lane and giving your temmates control? You could even jungle a bit with the fourth meepo.
Of course this strategy will be very risky and only executable with goot mates that can protect you (meepo + 3 supports or sth).
Would you lever up incredibly fast using this strategy? basically getting assistgold and lane assist xp? then be lvl 25 when others are at 16?
It would not have to diminish your early game potential because you can poof to wherever the **** is going down.
Just some crackpot strategy :)
you could, but all your team-mates would be under-levelled.
one of the balancing acts playing Meepo is not leeching so much xp from your team-mates that if Meepo dies or can't carry the rest of your team is up turd creek without a paddle.
if you were in a 5 man team with capable allies, could you powerlevel trough putting one meepo at each lane and giving your temmates control? You could even jungle a bit with the fourth meepo.
Of course this strategy will be very risky and only executable with goot mates that can protect you (meepo + 3 supports or sth).
Would you lever up incredibly fast using this strategy? basically getting assistgold and lane assist xp? then be lvl 25 when others are at 16?
It would not have to diminish your early game potential because you can poof to wherever the **** is going down.
Just some crackpot strategy :)
I prefer DPS and armor for meeps.
My build is tranquils -> scepter -> travels -> skadi then everything after that is situational. Blink if initiation is required or I'm unable to land nets or opponents are using forcestaffs or blinks to escape being netted. Eblade for dps and armor. A second skadi for a mix of armor, health and dps. Heart if I'm getting nuked by aoe stuns etc.
Never ever waste money on vlads or mek or assault cuirass unless for some weird reason your playing support meepo.
Scepter 100% stat sharing. Aura items no longer worth getting on Meepo. Stack skadis or eblades for fun to see power of 100% stat sharing.
With a skadi and geostrike which goes through bkb meepo becomes right-click monster.
Tranquils can be rushed, you should have them by 2 min of game. Scepter should be obtained by 15 mins or better. Travels by 20. Then split push, farm and gank.
Dunno why people get power treads. Yes, more attack speed and HP but with travels meepo becomes truly global and the best split pusher in dota. Pushing = massive farm = awesome items = win. Plus you can be clever with travels to execute sneaky gank or join team fight from other side of map.
~2000 games of meepo. I'm addicted to this hero.
But in all serious, Mekansm is a VERY situational item, only useful if you go for a support Meepo build, or if no-one on you team gets it, like a Viper who's following a very out-dated build and gets a Vanguard... BUT THAT'S A DIFFERENT STORY!
I know that because of how Meepo benefits from loads of stats it's actually really legit to get a Sythe of Vyse, 2 Eye of Skadis , Boots of Travel, Heart of Tarrasque/A plain old, extremely boring Reaver, then either Blink Dagger or Shadow Blade ( Shadow Blade is for if you can't Blink Dagger- Poof, which is the true broken combo, screw Riki, Meepo is the true OP hero, Riki can't stand up to the majesticness of the Meepster!
P.S. I personally have nothing against Riki, to me he's a fun hero that can fit into a lot of different line-ups, especially since that one buff that made Dagon legit on Riki, allowing him to become a support with just Power Treads and Diffusal Blade, THAT *****ES, IS HOW EPIC Riki IS, HE CAN PLAY A ****ING SUPPORT!
P.P.S. I have nothing against any hero in this game, but I do personally HATE Mekansm on Meepo, unless it's a support Meepo... But getting a Vladmir's Offering is much more beneficial, and getting Tranquil Boots on Meepo solve that regen prob, it also gives you MOAR ARMOUR, WHICH Meepo TOTALLY NEEDS! JUST LIKE ****ING Ogre Magi!
P.P.P.S Pls add sections on heroes that counter Meepo, and how to deal with these counters, mainly Axe, a section that explains how to deal with a Meepo at all stages of the game, a section on who Meepo counters and a section on who is besties with Meepo :P
i play it with 1 baby sitter on safe lane.. and boom GG Meepo
i think you should post your replay on this guide too, for those who yelling you about not making meka and others stuff that meepo vintage do...
for core item i chose, BoT, Aghanim and Armlet of Mordigan. i split meepo and got this core item between 20 and 25 minutes with kill between 5 to 8.
for me the luxury item is tarasque and skadi, but hey if you can afford it and play it well.. GG Bro
sorry for my bad english
keep up the good work on your guide there :)