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Usualy, I never buy Blink Dagger cause I keep gold for other items(sometime I buy Shadow Blade for the same situation), but after I read your guide, I know when I should to buy it.
really good build, overall i like it. But i don't really get it why pick
In the competitive scene
Competitive players also rush a
I'm not completely satisfied with the Phase + Drums build on him since they kind of delay your BKB, but I still think it's better than going straight Treads + Armlet because that way Heroes can escape from you after your
I wanted to ask you why the vampiric aura at lvl 4? at that point you should have around let's say 70-75 dmg, 15% of this is 11HP which is not that much. You want to last hit only so this means ~8 hits per minute so around 90HP, not to mention that the creeps with aura will push the lane, especially now that Vampiric aura works on ranged units.
Your old build was ok if I remember well you went for stats at 2 and 4, why change that? anyway , you had +1 from last year when I read it the firs time.
By the way, love the second build, never thought about Radiance / Manta on SK, it seems really fun. Nice job
I may not have paid enough attention when I played SK some time ago, but I believe I nuked myself once or twice back then. I though it didn't increase your max HP. So when for example you have 1000 HP and your opponent has the same. If you cast it at the start of a fight, you will borrow 200 HP from your opponent, so he now has 800 HP. Since you're already on max HP, you won't gain any HP. But after 7 seconds, 200 HP is returned to him, so you'd lose it and have effectively nuked yourself. But I may have been mistaking back then. When you get a buffer HP, you can't nuke yourself and it's not all that bad.
Would still be a shame to use it like that though. It would just be a waste of mana and crits. When used just before the enemy has fallen to 20% of his HP, you've used the crits to their max and you can finish him of easily. In general I wouldn't use it when the enemy is at half HP yet. He might just survive for those 7 seconds and get his HP back. Whenever you use it, at least make sure you can kill the enemy within 7 seconds without critical stikes.
I agree that Skeleton King can combine rather well with
@Peppo: I was wondering if you could shed a light on the whole thread switching/armlet toggling in combination with
Basicaly what I came up with and saw confirmed in another guide, you may now want to pick one level it instead of stats at level 2 (or possibly 4).
The use of it's active is pretty straightforward. You take 20% of the opponents max health for 7 seconds during which your critical strike will not work. The enemy won't die from the HP drain though, at least, not from just that. When fighting someone, don't use it at the start, since you won't be able to land crits, while the enemy probably will outlive those 7 seconds, gaining his health back. That way it will only work against you. Besides, if you were at full health when casting, it effectively works a nuke on yourself for 20% of the opponents health.
Instead you want to use the active when he is low on hp, as close to 20% as you can get, probably between 20 and 30%. You have until then to land your crits and at that point your hp will have lessened too. When you use the active, you "borrow" 20% of your opponents max HP for 7 seconds, which is longer than he has to live. Just hit him once or twice thereafter to finish the job.
I'm still trying to figure out whether this has consequences for you when toggling armlet/treads though. For example, if you cast the active to gain 20% of the opponents max HP while you have armlet on active, does this mean you will lose part of it again when switching it off, because both armlet and treads have their switching linked to a percentage of your HP, rather than the amount of hitpoints on its own. So I would suspect that it's best to use the active of
I kinda forgot to update the
Also, Skeleton King is pretty decent as a last-resort support since his stun does scale with levels and he can deal some autoattack damage (just like a support
I didn't think people would accept the idea of SK as a support, but in pubs I do like to play him that way. I even ended up with
I guess in competitive play the
Great guide. Like the Tread switching part in particular. SK is played so wrong often in pubs. At my level at least, but at my level it's hardly ever possible to play him well because people who push the lane are so common that the main reason not to take Vampiric Aura isn't that relevant anymore. But off course in a higher level of play, your build should be just great.
I kinda forgot to update the
Also, Skeleton King is pretty decent as a last-resort support since his stun does scale with levels and he can deal some autoattack damage (just like a support
Refresher orb on SK, it's gonna be so funny! Thanks for the idea! :)
You're welcome, and thanks for your feedback!
Gave it +1
Can you update the guide to add the functionality of the updated
I've played SK as a semi support once to early Rosh with