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e.g. Centaur Conquerer's Swiftness Aura has been moved to Hellbear Smasher as of 6.82.
Swag doesn't counter Nature's Profit. He has too much swag for anyone to out-swag him.
On a serious note, if you can get the harpy ability go for soul ring. You can cast the lightning 3 times during 10s of +150 MP (0-2s, 4-6s, 8-10s), using up the entire buffer. You've traded 150 damage (HP loss) for 420/315/210/105 (1st/2nd/3rd/4th targets hit) damage (Magic, 315/236/158/79 after reduction). This is great harass or ,if you are getting zoned out, you can even last hit with it. Its also a great ability to have if you are going mid.
If you lange with IO can get the Hill Troll Healer if you can. So long as you two are tethered its +5 MP/sec and up to +45 HP/sec for you.
Profit is definitely the most overpowered Hero in terms of swag, even though
Anyway, talking about the
And lastly, I wanted to link this match I just finished: I had the perfect rotation for jungle
On a serious note, if you can get the harpy ability go for soul ring. You can cast the lightning 3 times during 10s of +150 MP (0-2s, 4-6s, 8-10s), using up the entire buffer. You've traded 150 damage (HP loss) for 420/315/210/105 (1st/2nd/3rd/4th targets hit) damage (Magic, 315/236/158/79 after reduction). This is great harass or ,if you are getting zoned out, you can even last hit with it. Its also a great ability to have if you are going mid.
If you lange with IO can get the Hill Troll Healer if you can. So long as you two are tethered its +5 MP/sec and up to +45 HP/sec for you.
By the late game a fed LC will have a bunch of damage and an S&Y and/or Skadi (neither of which are disabled by Doom). At that point you can't ignore her because if she hits you are likely going to die.
Grip and Roar are better against LC late than Doom is because the prevent her from attacking entirely for the duration.
Compare this to what Doom does to Faceless Void or Phantom Assassin, for whom all of their abilities/passives and most of their common items are disabled, rendering them basically a melee creep.
One very powerful creep you forgot to mention is the small, white satyr (Satyr Banisher). The purge is extremely powerful, arguable much stronger than that of
The purge is extremely good not just for chasing, but for the ability to purge many disables (Hex, Ethereal, Blind, etc.) and enemy buffs (
The other two neutral creep abilities can be quite good early game harass provided you have a mana fountain. Satyr Trickster's (blue, medium Satyr) Mana Burn does a minor magic nuke of 100 but burns 100 mana at a cost of 50 mana, and can be quite strong against certain heroes that already have mana problems (18s CD is a problem). The Harpy Stormcrafter (big harpy) Chain Lightning is an extremely spammable 140 damage nuke (50 mana, 4s CD) that is way too strong if you have the mana to support it (ie. Bottle, Chakra Magic, Brilliance Aura, Basi Aura, and/or Arcanes).
Ah. Anytime bro. :D
As for Vladimir's Offering its kinda the item I stray away from when playing a carry(Unless ofcourse the carry is Ursa or Lycan). IMO Leave it to the supports if you have a melee semi-carry mid(Night Stalker, Kunkka) or someone with good melee summons(Warlock).
Its too much of a taboo pub pick for me.(Remember the days of pub dota with multiple Vlads)
Good, though over appreciated as an item. A
You're right about that: I don't like
I can't list more than 5 carries on which it would be good (Ursa, Lycan, Troll and maybe Doom and Sven; DK and Meepo too if we consider them as hard carries and not semi-carries), but it does pay off on them: Sven, DK and Doom have built-in regen or armor (or both), Lycan and Meepo have sub-units and Ursa and Troll hit fast.