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i think beastmaster is viable in mid, he works like dk. now many professional player like xiao8 play beastmaster in mid. I think mid is a viable choice and using aura to push the creep wave
The only flaw in your guide is that you mentioned too little for your Wild Axes, the fact that they deal Composite damage actually makes you a very good creep stacker for your carry, not only will it help stack regular creeps, but ancients(!!!) too.
Other than that, good job
You are right, I forgot to talk about stacking ancients which many Beastmaster players usually do in competitive games. I'll add a chapter or paragraph about it, for sure.
Sorry for the late response, anyway. Also, thanks for the feedback!
The only flaw in your guide is that you mentioned too little for your Wild Axes, the fact that they deal Composite damage actually makes you a very good creep stacker for your carry, not only will it help stack regular creeps, but ancients(!!!) too.
I know this is an international's 2 build but a really fun pub trick is life stealer can hide in the hawk. I played a game were the halk was invis over my tier 3 tower and the other team walked in and BOOM! life stealer falls from the invis halk onto there entire team.
I love the build and I am a big fan of coL +1
Thanks. :D Also, I might write about that trick in my guide if I have time for it.
I know this is an international's 2 build but a really fun pub trick is life stealer can hide in the hawk. I played a game were the halk was invis over my tier 3 tower and the other team walked in and BOOM! life stealer falls from the invis halk onto there entire team.
Getting an Assault Cuirass as a late-game item will improve him already astonishing teamfight potential.Remember, Inner Beast aura and the aura from Assault Cuirass + Drums of Endurance(you could consider this as a core extension) will make him a moving Hyperstone for the entire team.
Also he could also start solo ganking at that point,while also having necronominicon,you could even gank the slippery Weaver(again,random example),as the necrowarriors will provide both vision and burn his mana down.Not by many times I got a random kill by just sending the necrowarrior after a random inv hero,and he killed it because he was greedy,receiving the 600 pure damage penalty for doing it.
His pushing capability and fighting capability is so augmented with Assault Cuirass,that you can actually deal some damage besides yout Wild Axes and Primal Roar.
+1,nonthenless.
Thanks for the tips, I didn't realize Assault Cuirass was that useful on him because I haven't seen it on Beastmaster in the last International.
Getting an Assault Cuirass as a late-game item will improve him already astonishing teamfight potential.Remember, Inner Beast aura and the aura from Assault Cuirass + Drums of Endurance(you could consider this as a core extension) will make him a moving Hyperstone for the entire team.
Also he could also start solo ganking at that point,while also having necronominicon,you could even gank the slippery Weaver(again,random example),as the necrowarriors will provide both vision and burn his mana down.Not by many times I got a random kill by just sending the necrowarrior after a random inv hero,and he killed it because he was greedy,receiving the 600 pure damage penalty for doing it.
His pushing capability and fighting capability is so augmented with Assault Cuirass,that you can actually deal some damage besides yout Wild Axes and Primal Roar.
Your guide lack explanations, you just say what pros do e not why.
For improve it you could answer some of my questions:
When you should pick beastmaster over other supports?
How to pick lanes with him?
What beastmaster should do in the game?
How to team battle with him?
Thanks for the tips, I'll keep them in mind while writing the "Playing Style" chapter.
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The only flaw in your guide is that you mentioned too little for your Wild Axes, the fact that they deal Composite damage actually makes you a very good creep stacker for your carry, not only will it help stack regular creeps, but ancients(!!!) too.
Other than that, good job
You are right, I forgot to talk about stacking ancients which many Beastmaster players usually do in competitive games. I'll add a chapter or paragraph about it, for sure.
Sorry for the late response, anyway. Also, thanks for the feedback!
Other than that, good job
I know this is an international's 2 build but a really fun pub trick is life stealer can hide in the hawk. I played a game were the halk was invis over my tier 3 tower and the other team walked in and BOOM! life stealer falls from the invis halk onto there entire team.
I love the build and I am a big fan of coL +1
Thanks. :D Also, I might write about that trick in my guide if I have time for it.
I love the build and I am a big fan of coL +1
The reason you haven't seen Assault Cuirass on Beastmaster is beacause all the games lasted less than 40 minutes(with 2-3 exceptions).
I thought so, too; thanks for the explanation anyway. :D
Thanks for the tips, I didn't realize Assault Cuirass was that useful on him because I haven't seen it on Beastmaster in the last International.
The reason you haven't seen Assault Cuirass on Beastmaster is beacause all the games lasted less than 40 minutes(with 2-3 exceptions).
Getting an Assault Cuirass as a late-game item will improve him already astonishing teamfight potential.Remember, Inner Beast aura and the aura from Assault Cuirass + Drums of Endurance(you could consider this as a core extension) will make him a moving Hyperstone for the entire team.
Also he could also start solo ganking at that point,while also having necronominicon,you could even gank the slippery Weaver(again,random example),as the necrowarriors will provide both vision and burn his mana down.Not by many times I got a random kill by just sending the necrowarrior after a random inv hero,and he killed it because he was greedy,receiving the 600 pure damage penalty for doing it.
His pushing capability and fighting capability is so augmented with Assault Cuirass,that you can actually deal some damage besides yout Wild Axes and Primal Roar.
+1,nonthenless.
Thanks for the tips, I didn't realize Assault Cuirass was that useful on him because I haven't seen it on Beastmaster in the last International.
Also he could also start solo ganking at that point,while also having necronominicon,you could even gank the slippery Weaver(again,random example),as the necrowarriors will provide both vision and burn his mana down.Not by many times I got a random kill by just sending the necrowarrior after a random inv hero,and he killed it because he was greedy,receiving the 600 pure damage penalty for doing it.
His pushing capability and fighting capability is so augmented with Assault Cuirass,that you can actually deal some damage besides yout Wild Axes and Primal Roar.
+1,nonthenless.
Your guide lack explanations, you just say what pros do e not why.
For improve it you could answer some of my questions:
When you should pick beastmaster over other supports?
How to pick lanes with him?
What beastmaster should do in the game?
How to team battle with him?
Thanks for the tips, I'll keep them in mind while writing the "Playing Style" chapter.