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3 Votes

Alchemist •••bkk

July 17, 2018 by CieBrielle
Comments: 0    |    Views: 29580    |   


Build 1
Build 2
Build 3

Mid (Radiance Build)

DotA2 Hero: Alchemist




Hero Skills

Greevil's Greed (Innate)

Acid Spray

2 3 5 7

Unstable Concoction

10 11 13 14

Corrosive Weaponry

1 4 8 9

Chemical Rage

6 12 18

Talents

15 16

Hero Talents

+50 Chemical Rage Regeneration
25
+50 Chemical Rage Movement Speed
+400 Unstable Concoction Damage
20
-0.1s Chemical Rage Base Attack Time
+2 Damage per Greevil Greed Stack
15
Acid Spray Also Grants Armor to Allies
+125 Unstable Concoction Radius
10
+1 Acid Spray Armor Reduction


Alchemist •••bkk

CieBrielle
July 17, 2018

1.Skills

Skills

Acid Spray





Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take physical damage per second and have their armor reduced.

• Range: 900
• Radius: 400 / 475 / 550 / 625
• Damage Per Second: 15 / 20 / 25 / 30
• Armor Reduction: 4 / 5 / 6 / 7
• Spray Duration: 16
• Mana Cost: 130 / 140 / 150 / 160
• Cooldown Time: 22


Unstable Concoction



Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. The longer the concoction brews, the more damage it deals and the longer the target is stunned. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.


• Concoction Radius: 200
• Maximum Brew Time: 5.5
• Maximum Damage: 160 / 240 / 320 / 400
• Maximum Stun Duration: 1.75 / 2.5 / 3.25 / 4
• Mana Cost: 120
• Cooldown Time: 22 / 20 / 18 / 16


Greevil's Greed



Alchemist synthesizes additional gold from his enemies. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 30 seconds, an additional instance of Extra Bonus Gold is added to the total.


• Base Gold Bonus: 4
• Extra Gold Bonus per Stack: 4
• Bounty Rune Multiplier: 3.5x
• Gold Bonus Cap: 20 / 24 / 28 / 32
• Stack Duration: 40


Chemical Rage



Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration. Applies a basic dispel on cast.

• Transformation Time: 0.35
• Base Attack Time: 1.3 / 1.15 / 1.0
• Health Regen Bonus: 40 / 55 / 70
• Mana Regen Bonus: 3 / 7.5 / 12
• Move Speed Bonus: 40 / 50 / 60
• Rage Duration: 25
• Mana Cost: 50 / 100 / 150
• Cooldown Time: 55


Alchemist can cast Aghanim's Scepter on an ally or himself, granting the hero all Aghanim's stats and their upgrades. Aghanim's Scepter is consumed in the process.

The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.



• Has an instant cast time and disjoints projectiles upon cast.
• Since it increases the hero's base health and mana regeneration, they are fully affected by percentage increment and decrements.
• Net Mana Gain (Normal) (+0%): 25 / 87.5 / 150
• Net Mana Gain ( Sage's Mask) (+50%): 62.5 / 181.25 / 300
• Net Mana Gain ( Void Stone) (+100%): 100 / 275 / 450


Illusions benefit from everything but the bonus hp and mana regeneration. Illusions created during Chemical Rage will get a new Chemical Rage buff which lasts its full duration, regardless of how much is left on Alchemist himself.



Throw Unstable Concoction



Throw it before it blows up!

• Cast Range: 775
• Mana Cost: None
• Cooldown Time: None

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