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2 Votes

Abyssal Underlord Carry | Hackmau5

August 27, 2016 by Hackmau5
Comments: 0    |    Views: 14558    |   


Abyssal Underlord Carry | Hackmau5

DotA2 Hero: Underlord




Hero Skills

Invading Force (Innate)

Firestorm

3 4 5 7

Pit of Malice

1 11 13 14

Atrophy Aura

2 8 9 10

Fiend's Gate

6 12 16

Talents

15 17 18


Abyssal Underlord Carry | Hackmau5

Hackmau5
August 27, 2016


Introduction

Vrogros the Underlord is a Dire Strength Hero whose role is being a tanky initiator.
If you like damage dealing initiator, Underlord is your hero. His name was Pitlord.
I really don't think Underlord is a support but he is a multi-purpose hero and a tank.

Skills


Firestorm
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
Number of Waves: 6
Wave Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 0.75%/1.5%/2.25%/3%
Burn Duration: 2
Cooldown 12
Mana 100/110/120/130
Does not pierce Spell Immunity.
Notes:
Vrogros calls down a firestorm which deals magical damage in an area
Firestorm will fit in the Pit of Malice. I consider it a synergy


Pit of Malice
A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once.
Damage: 100
Disable Duration: 1/1.5/2/2.5
Pit Duration: 7
Cooldown 21/18/15/12 Mana 100/115/130/145
Notes:
Vrogros conjures a pit in a location which will trap any enemy unit within the pit
Will interrupt channeling spells but enemies can channel once trapped
Each enemy unit can only be affected once.
Pierces Spell Immunity


Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage.
Radius: 900
Attack Damage Reduction: 18%/26%/34%/42%
Attack Damage per Hero Death: 30/35/40/45
Attack Damage per Non-Hero Death: 5
Attack Damage Bonus Duration: 30/40/50/60
Notes:
Can be used by illusions. When an enemy unit dies around an illusion, the damage is granted to the illusion's owner, not to the illusion itself.
Does not gain attack damage from dying illusions, couriers, buildings, wards, Tempest Double​s and Tombstone​ zombies.
When there are multiple Meepo​es within range, only one of them grants Underlord damage when they die.
Affects invulnerable units, but not hidden units.


Dark Rift
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at any time during the cast.
Cast Animation: 0.6+0.47
Cast Range: Global
Radius: 450
Teleport Delay: 5/4/3
Cooldown 130/120/110 Mana 75/150/225
Notes:
If it is cancelled in this way, or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.
Can target friendly buildings

Pros / Cons

Pros:
1) Insane lane harassment, flash farm with fire storm.
2) Disable that goes through BkB.
3) 3rd skill aura benefits him offensively and defensively.
4) Great escape and initiation ultimate.(Non channeling team TP scroll)
5) Great health pool
6) Can be played in any manner.
7) No problem farming on lane.
8) High base damage.
9) Not bad ms of 305
Cons:
1) Super slow attack speed.
2) Pit of Malice missed and u will get flamed.
3) Not a real carry like morphling or antimage.

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