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4 Votes

Abaddon's Support Build

June 15, 2012 by Shaele
Comments: 0    |    Views: 25687    |   


Basic

DotA2 Hero: Abaddon




Hero Skills

Withering Mist (Innate)

Mist Coil

2 4 8 9

Aphotic Shield

1 3 5 7

Curse of Avernus

10 12 13 14

Borrowed Time

6 11 16

Talents

15 17 18


Abaddon's Support Build

Shaele
June 15, 2012


Pro's and Con's

ALL DATA IS BASED ON Dota 1 right now, once hero will be ported this guide will be updated aproprietly!

[+]Durable
[+]Multi-lateral skills
[+]Can aid teammates (heal+damage block)
[+]Slows enemies, additionally hastens allies
[+]Stats gain fits his role
[+]Fairly effective even without items
[+]Nice starting damage and armor, comfortable animation for lasthitting


[-]Useless ultimate unless Abaddon is being targeted
[-]Somewhat low AGI+AGI gain
[-]Melee

Skill overview and spell combos

Death Coil

Now with increased range, Abaddon is capable of killing escaping heroes with low HP and healing his allies from greater distance. Note that this skill at lv4 heals 250 HP, while Aphotic Shield absorbs only 200.
I think it was a nice trade-off to increase DC's range while decreasing AS's when it comes to saving your teammates, even if it damages you half the amount you healed, since it has a much lower - and constant - mana cost.
Also be aware, if you use this skill as a nuke, the damage will be reduced by magic resistance, but you'll recieve the full, pure damage. You can deny yourself with this spell.

Aphotic Shield

Really annoying spell, especially early game. Tho' the casting range had been reduced, this is still a nice tool to use. Can cast it on yourself, an allied hero, or creeps. As Death Coil, this spell can be used for both defensive and offensive purposes, since the amount of damage it absorbs will be released in an area of 700 units (damages units almost as far as Death Coil can, so when on the run chasing a hero, but out of mana, unable to cast DC to finish him; keep running if it's safe to do so - maybe a tower attacks you and the absorbed damage may eventually kill your opponent upon its release). Also, casting it on a creep can be really effective, as it prevents your enemy to lasthit safely, and since the damage has such a great area of effect, your opponents either back off or take damage.
Rule of thumb: cast it on your allies, not yourself. Shield removes debuffs, so you may want to cast it again even if it's still up an unhurt.

Frostmourne

Great skill, but not that good early game. Still, it can be worthy to level it once, as it slows and helps you and your allies to outrun your opponents. Frostmourne not only slows your targeted enemy, but also makes your allies who are attacking the same target as you, recieve bonus attack and movement speed.
Combined with disables, this can lead to a fast end for the pinned down opponent. Note that this skill if a buff placer, and the buff if applied before Abaddon attacks, thus, upon the first hit, the effect is already active.
Buff placers don't stack.

Borrowed Time

Heals you the amount of damage you would take.
Another good and annoying spell, optionally it can be upgraded by Aghanim's Scepter (+2 seconds at all levels). This spell has a decent cooldown for an ultimate - one minute -, which mostly ensures that you can have it on in every major clash.
A bit of mechanics: can dodge projectiles upon casting, casting removes negative buffs, but Axe's Culling blade kills you instantly if you have 300 HP or less, no matter what.
Can be activated manually, but if you reach below 400 HP and it's not on cooldown, it's going to activate itself automatically.
Make sure your enemies attack you, otherwise this is a pretty useless ultimate.
Don't forget that this skill can't save you from getting instagibbed by a Mortred who crits over 9000, so don't be overconfident if the enemy heroes are all beefed up hardcarries after 90 minutes of farming and their worst item is something like Divine Raper Rapier.
Anyway, you are unlikely to get killed by neutrals.


Just by using spells when needed, but still on their own, you can't even get close to what their combined utility offers.
A few examples of how to use them to their full potential:
As written previously, getting damaged while Aphotic Shield is on you, can kill nearby enemies with low HP. Now the same scenario - or even just hitting each other -; with casting Death Coil. As it counts as damage you recieve, in the same time you cast Coil the Shield absorbs that damage. As the Shield wears off, the enemy recieves both the Coil and the Shield damage.
If you buy Aghanim's Scepter, you can cast Death Coil twice (maxed Borrowed Time duarion with Scepter is 7 seconds while Death Coil's cooldown is 6 seconds all levels) if you reached lv16. This means you can nuke enemies for 500 damage (before reduction) and your HP goes up with 250.

Friends & Foes

Foes

Since Abaddon is a tank, getting focused by spells/disables is not the worst what can happen as long as you remain useful to your team in other ways too.

Early game there are bunch of heroes who can screw your entire mid-late game, and that can lead to failure when it comes to tanking and supporting.
Silencers, disablers and mana burners are the biggest threat early game as they can use their skills from afar.

Allies

Everyone who can make use of your slow, but especially disablers and stunners in general.
By the way, brosquading with these guys makes you really hard:

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